Game Programming for Teens
Premier Development(Author)
Premier Press
Published on 15. May 2003
Book
Mixed media product
350 pages
978-1-59200-068-5 (ISBN)
Article exhausted; check for reprint
Description
This volume takes young readers on a journey from ignorance to proverbial wisdom in the art of game programming. Beginning with nothing, the reader should learn the nuances of the Blitz Basic Language. The first part includes instructions on basic coding such as operators and statements. It provides an introduction to the language in general. After teaching loops and the like, the reader is trained in the art of style. During part two, the reader begins to learn how to work with graphics to create an enthralling experience. Page flipping and collision detection are explained in detail, as is basic image programming. Parallaxing effects are also included. Translations are looked into, as well as other items required in a graphical program. The final part of the book brings it to a close, it consists of everything else the reader will need on his journey. This section teaches the skills of sounds and music and Artificial Intelligence. Input, including that from the keyboard, mouse, and joystick.
More details
Language
English
Place of publication
United States
Publishing group
Cengage Learning, Inc
Target group
Young adult
Illustrations
Illustrations
Dimensions
Height: 230 mm
ISBN-13
978-1-59200-068-5 (9781592000685)
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Schweitzer Classification
Other editions
New editions
Maneesh Sethi
Game Programming for Teens
Book
05/2005
2nd Edition
Premier Press
€64.56
Article is exhausted; no reprint