
Virtual and Augmented Reality in Libraries
Hannah Pope(Author)
ALA Editions (Publisher)
Published on 30. August 2018
Book
Paperback/Softback
28 pages
978-0-8389-1615-5 (ISBN)
Description
This issue of Library Technology Reports (vol. 54, no. 6), "Virtual and Augmented Reality in Libraries," provides an overview of virtual and augmented reality (VAR) and how it can be used effectively in libraries. The report covers how to build a VAR library program and discusses devices best suited to meet your library's needs and budget. This guide
delves into the history of virtual and augmented reality and how it has become more accessible to library users;
shares how virtual and augmented reality can be used in libraries to enhance patron learning;
takes a look at the available VAR devices for libraries;
recommends which setup works best for varying library types, space constraints, and budgets;
shares real-world applications of virtual and augmented reality; and
looks at the future of this technology and how libraries are able to help shape that future.
delves into the history of virtual and augmented reality and how it has become more accessible to library users;
shares how virtual and augmented reality can be used in libraries to enhance patron learning;
takes a look at the available VAR devices for libraries;
recommends which setup works best for varying library types, space constraints, and budgets;
shares real-world applications of virtual and augmented reality; and
looks at the future of this technology and how libraries are able to help shape that future.
More details
Series
Language
English
Place of publication
Chicago, IL
United States
Publishing group
American Library Association
Target group
Professional and scholarly
Product notice
Saddle-stitched
Dimensions
Height: 279 mm
Width: 216 mm
ISBN-13
978-0-8389-1615-5 (9780838916155)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Content
Chapter 1: Introduction to Virtual and Augmented Reality
Chapter 2: Incorporating Virtual and Augmented Reality in Libraries
Chapter 3: Virtual and Augmented Reality Applications
Chapter 4: User Engagement and Real-Life Applications
Chapter 5: The Future of Virtual and Augmented Reality
Chapter 2: Incorporating Virtual and Augmented Reality in Libraries
Chapter 3: Virtual and Augmented Reality Applications
Chapter 4: User Engagement and Real-Life Applications
Chapter 5: The Future of Virtual and Augmented Reality