
Simulating Heterogeneous Crowds with Interactive Behaviors
Productivity Press
1st Edition
Published on 27. September 2016
Book
Hardback
266 pages
978-1-4987-3036-5 (ISBN)
Description
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.
Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior
Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes
Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate
Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior
Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes
Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate
More details
Language
English
Place of publication
Portland
United States
Publishing group
Taylor & Francis Inc
Target group
College/higher education
Professional and scholarly
Academic and Professional Practice & Development
Illustrations
119 farbige Abbildungen, 16 s/w Tabellen
16 Tables, black and white; 119 Illustrations, color
Dimensions
Height: 260 mm
Width: 183 mm
Thickness: 21 mm
Weight
763 gr
ISBN-13
978-1-4987-3036-5 (9781498730365)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Nuria Pelechano | Jan M. Allbeck | Mubbasir Kapadia
Simulating Heterogeneous Crowds with Interactive Behaviors
Book
09/2020
1st Edition
CRC Press
€59.46
Shipment within 15-20 days

Nuria Pelechano | Jan M. Allbeck | Mubbasir Kapadia
Simulating Heterogeneous Crowds with Interactive Behaviors
E-Book
10/2016
CRC Press
€51.49
Available for download

Nuria Pelechano | Jan M. Allbeck | Mubbasir Kapadia
Simulating Heterogeneous Crowds with Interactive Behaviors
E-Book
10/2016
CRC Press
€51.49
Available for download
Persons
Nuria Pelechano, Universitat Politecnica de Catalunya
Jan M. Allbeck, George Mason University
Mubbasir Kapadia, Disney Research Zurich / Rutgers University
Norman I. Badler, University of Pennsylvania
Jan M. Allbeck, George Mason University
Mubbasir Kapadia, Disney Research Zurich / Rutgers University
Norman I. Badler, University of Pennsylvania
Content
Part 1 Introduction. Part 2 Navigation: Overview; Constraint-Aware Navigation; 3D model representation for navigation meshes. Part 3 Functional Purposeful Populace ( Heterogeneous Behavior): Functional crowds and psychological models; Learning heterogeneous behaviors from real world; Designing and authoring functional purposeful human characters in virtual environments; Authoring crowds with crowd patches; ? Interactive Editing of Crowd Animations. Part 4 Realism: Improving local movement and foot placement for real time crowds; Perceptual Evaluation of crowds; Statistical techniques to enhance and evaluate the realism of the crowd behavior; Pedestrian, Crowd and Evacuation Dynamics. Part 5 Analysis and Evaluation: Quantitative methods to evaluate crowd simulation; Qualitative evaluation of crowds through presence experiments; Data-driven crowd evaluation; Statistical techniques for crowd evaluation. Part 6 Applications: Entertainment; Safety; Golaem Crowd Part 7 Research for the future.