Interactive Comuter Graphics in X
Theo Pavlidis(Author)
PWS (Publisher)
Published on 15. January 1998
Book
Hardback
584 pages
978-0-534-94986-0 (ISBN)
Description
This text demonstrates the creation of computer graphics used in video games, using one of them as an ongoing project. It contains a library of X-Window programs used for constructing graphics in the X-Window environment. The X-Window system is covered.
This text demonstrates the creation of computer graphics used in video games, using one of them as an ongoing project. It contains a library of X-Window programs used for constructing graphics in the X-Window environment. The X-Window system is covered.
This text demonstrates the creation of computer graphics used in video games, using one of them as an ongoing project. It contains a library of X-Window programs used for constructing graphics in the X-Window environment. The X-Window system is covered.
More details
Language
English
Place of publication
London
United States
Publishing group
Cengage Learning, Inc
Target group
College/higher education
Professional and scholarly
ISBN-13
978-0-534-94986-0 (9780534949860)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Person
Content
Windows and graphics; event driven computing; icons and games; fundamentals of the X-Window system; drawing on the X-Window system; event handling in the X-Window system; graphical computing; the X-Window system toolkit; using toolkits; plotting lines and cycles; filling areas; filling polygons; geometrical objects and transformations; programs for drawing; operations on lines; operations on polygons; splines; advanced plotting through Xlib; projections and visibility; full pictures; halftoning; image display through Xlib.