
New Perspectives in End-User Development
Springer (Publisher)
Published on 29. August 2017
Book
Hardback
XV, 459 pages
978-3-319-60290-5 (ISBN)
Description
This book provides an in-depth insight into the emerging paradigm of End-User Development (EUD), discussing the diversity and potential for creating effective environments for end users. Containing a unique set of contributions from a number of international researchers and institutes, many relevant issues are discussed and solutions proposed, making important aspects of end-user development research available to a broader audience. Most people are familiar with the basic functionality and interfaces of computers. However, developing new or modified applications that can effectively support users' goals still requires considerable programming expertise that cannot be expected of everyone. One of the fundamental challenges that lie ahead is the development of environments that enable users with little or no programming experience to develop and modify their own applications. The ultimate goal is to empower people to flexibly employ and personalise advanced information and communication technologies.
More details
Edition
1st ed. 2017
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Illustrations
13 s/w Abbildungen, 100 farbige Abbildungen
XV, 459 p. 113 illus., 100 illus. in color.
Dimensions
Height: 241 mm
Width: 160 mm
Thickness: 31 mm
Weight
875 gr
ISBN-13
978-3-319-60290-5 (9783319602905)
DOI
10.1007/978-3-319-60291-2
Schweitzer Classification
Other editions
Additional editions

Fabio Paternò | Volker Wulf
New Perspectives in End-User Development
Book
05/2018
Springer
€160.49
Shipment within 10-15 days

Fabio Paternò | Volker Wulf
New Perspectives in End-User Development
E-Book
08/2017
Springer
€149.79
Available for download
Content
Making End User Development More Natural.- End-User Development in Practice: A new paradigm.- A Design Space for End User Development in the Time of the Internet of Things.- Revisiting and Broadening the Meta-Design Framework for End-User Development.- A three-layer meta-design model for addressing domain-specific customization.- End-User Developers - What are they Like?.- Malleability in the hands of end-users.- EUD and infrastructuring - sustaining organizational innovation capabilities.- EUD survival 'in the wild': evaluation challenges for field deployments and how to address them.- Toward Theory-Based End-User Software Engineering.- Semiotic Engineering: A cohering theory to connect EUD with HCI, CMC and more.- End-User Development and Social Big Data - Towards Tailorable Situation Assessment with Social Media.- End-User Development and Learning in Second Life: The Evolving Artifacts Framework with Application.- EUD for Serious Games.- Integrating end users in early ideation and prototyping: lessons from an experience in augmenting physical objects.- An End-User Development Framework to Support Quantified Self in Sport Teams.