
Virtual Reality Exhibited
Interfacing Art, Games and Everyday Life
transcript (Publisher)
1st Edition
Published on 27. March 2026
Book
Paperback/Softback
290 pages
978-3-8376-7772-0 (ISBN)
Description
Virtual reality is a technique of interfacing which connects diverse bodies, objects and spaces, thereby mediating between different art forms and modes of experience. This feature also calls for a methodological interfacing of different disciplinary perspectives. The contributors to this volume examine how VR is employed in contemporary art with regard to its technical potential, its aesthetic qualities, and the imaginations it evokes. They highlight the use of VR as a >world within a world,< ranging from encapsulated artificial environments to transitions into familiar lifeworlds. By bringing together theoretical perspectives from art history, media and game studies, this volume provides crucial analysis of selected artworks and expands the critical engagement with a contemporary art form and media practice.
More details
Series
Language
English
Place of publication
Germany
Target group
Professional and scholarly
Product notice
Klappenbroschur
Illustrations
45
43 farbige Abbildungen, 2 s/w Abbildungen
Dimensions
Height: 148 mm
Width: 224 mm
Thickness: 21 mm
Weight
450 gr
ISBN-13
978-3-8376-7772-0 (9783837677720)
Schweitzer Classification
Other editions
Additional editions

Manischa Partowi | Annette Urban | Manuel van der Veen
Virtual Reality Exhibited
Interfacing Art, Games and Everyday Life
E-Book
03/2026
1st Edition
transcript
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Available for download
Persons
Editor
Manischa Partowi, Ruhr-Universität Bochum, Deutschland
Manischa Partowi is a researcher interested in affective strategies in contemporary art. In her PhD project, she investigates the aesthetic constellation of virtual reality-based art by focusing on the phenomena of intimacy and violence. Trained in art history, philosophy and cultural studies, she is affiliated with the Collaborative Research Center 1567 »Virtual Lifeworlds« at Ruhr-Universität Bochum.
Annette Urban, Ruhr-Universität Bochum, Deutschland
Annette Urban (Prof. Dr.) lehrt und forscht am Kunstgeschichtlichen Institut der Ruhr-Universität Bochum im Bereich der Kunstgeschichte der Moderne und Gegenwart mit dem Schwerpunkt neue Medien.
Manuel van der Veen, Ruhr-Universität Bochum, Deutschland
Manuel van der Veen (Dr.) ist Kunstwissenschaftler und wissenschaftlicher Mitarbeiter am SFB »Virtuelle Lebenswelten« an der Ruhr-Universität Bochum. Zu seinen Forschungsschwerpunkten zählen die Kunstgeschichte der Augmented Reality, raum- und technikphilosophische Untersuchungen digitaler Gegenwartskunst, Schnittstellen zwischen neuen Medien und Malerei wie auch die Theorie und Praxis dreidimensionaler Bildträger.
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