
Python. An Introduction to Programming
An Introduction to Programming
James R. Parker(Author)
Mercury Learning & Information (Publisher)
2nd Edition
Will be published approx. on 16. April 2021
Book
Paperback/Softback
572 pages
978-1-68392-624-5 (ISBN)
Description
Learn programming concepts using Python 3 as the target language. As Python is the language of choice for basic game development, this book is also perfect for beginning game designers. Covering basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc, the accompanying companion files also provide source code, solved programming exercises, projects, game demos and figures from the text.
More details
Edition
2nd Revised edition
Language
English
Place of publication
Herndon, VA
United States
Target group
Professional and scholarly
US School Grade: College Graduate Student
Edition type
Revised edition
Product notice
Klappenbroschur
Illustrations
Inclues CD
Dimensions
Height: 229 mm
Width: 178 mm
Thickness: 32 mm
Weight
990 gr
ISBN-13
978-1-68392-624-5 (9781683926245)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
03/2021
2nd Edition
Mercury Learning & Information
€110.99
Available for download

E-Book
03/2021
2nd Edition
Mercury Learning and Information
from
€94.95
Available for download
Person
Parker James R.:
James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).
Content
0: Modern Computers
1: Computers and Programming
2: Repetition
3: Sequences
4: Functions
5: Files
6: Classes
7: Graphics
8: Manipulating Data
9: Multimedia
10: Basic Algorithms
11: Programming for the Sciences
12: How to Write Good Programs
13: Communicating with the Outside World
14: Parsing
15: Communicating Using Graphics
Index
1: Computers and Programming
2: Repetition
3: Sequences
4: Functions
5: Files
6: Classes
7: Graphics
8: Manipulating Data
9: Multimedia
10: Basic Algorithms
11: Programming for the Sciences
12: How to Write Good Programs
13: Communicating with the Outside World
14: Parsing
15: Communicating Using Graphics
Index