
Computer Animation
Algorithms and Techniques
Rick Parent(Author)
Morgan Kaufmann (Publisher)
Published on 22. August 2001
Book
Hardback
552 pages
978-1-55860-579-4 (ISBN)
Article exhausted; check for reprint
Description
Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.
Reviews / Votes
"This book is hands-down my recommendation on the technical aspects of computer animation techniques. It's both a broad overview of the field, as well as a handy reference. I expect it to be a common sight on the bookshelves of students, teachers, graphics researchers, and practitioners in the field." --Larry Gritz, Exluna/NvidiaMore details
Series
Language
English
Place of publication
San Francisco
United States
Publishing group
Elsevier Science & Technology
Target group
Professional and scholarly
Dimensions
Height: 235 mm
Width: 187 mm
Weight
1100 gr
ISBN-13
978-1-55860-579-4 (9781558605794)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Book
10/2012
3rd Edition
Morgan Kaufmann
€63.50
Shipment within 15-20 days
Additional editions

E-Book
08/2001
1st Edition
Morgan Kaufmann
€70.95
Available for download
Person
Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure.
Author
Professor Emeritus, Department of Computer Science and Engineering, The Ohio State
Content
ForewordPrefaceChapter 1 - IntroductionChapter 2 - Technical BackgroundChapter 3 - Interpolation and Basic TechniquesChapter 4 - Advanced AlgorithmsChapter 5 - Natural PhenomenaChapter 6 - Modeling and Animating Articulated FiguresAppendix A - Rendering IssuesAppendix B - Background Information and TechniquesIndexAbout the Author