
Virtual Crowds
Methods, Simulation, and Control
Morgan & Claypool Publishers
Published on 30. October 2008
Book
Paperback/Softback
176 pages
978-1-59829-641-9 (ISBN)
Description
There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings.
More details
Series
Language
English
Place of publication
San Rafael
United States
Target group
Professional and scholarly
Dimensions
Height: 235 mm
Width: 187 mm
ISBN-13
978-1-59829-641-9 (9781598296419)
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Schweitzer Classification
Content
- Introduction
- Crowd Simulation Methodology Survey
- Individual Differences in Crowds
- Framework (HiDAC + MACES + CAROSA)
- HiDAC: Local Motion
- MACES: Wayfinding with Communication and Roles
- CAROSA: Functional Crowds
- Initializing a Scenario
- Evaluating Crowds
- Crowd Simulation Methodology Survey
- Individual Differences in Crowds
- Framework (HiDAC + MACES + CAROSA)
- HiDAC: Local Motion
- MACES: Wayfinding with Communication and Roles
- CAROSA: Functional Crowds
- Initializing a Scenario
- Evaluating Crowds