Haptics: Understanding Touch; Technology and Systems; Applications and Interaction
Description
The two-volume set LNCS 16593+16594 constitutes the refereed proceedings of the 15th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2026, held in Siena, Italy, during July 2026.
The 82 full papers included in the proceedings were carefully reviewed and selected from 165 submissions. They focus on recent developments across haptic hardware, software, perception, and neuroscience, such as wearable and cutaneous haptics; the application of haptics in medical training and rehabilitation, etc.
More details
Content
.- Foundations of Haptic Aesthetics: A Beat Interference Framework for Encoding Vibrotactile Meaning.
.- Fulow: Cheek-Mounted Vibrotactile Wearable System for Circular Breathing.
.- Haptic Rendering of Pre-Sliding Friction as a Cue for Grip Force Adjustment.
.- Head-Foot Vibrotactile Cues for Concurrent Sound Directions in Accessible VR Film.
.- How wearing a glove affects perceived weight: a lower tactile precision increases the size-weight illusion.
.- Human-to-Human Tactile Transmission System Using Bare Finger Tactile Sensing and High-Resolution Electro-tactile Display.
.- Humans Can Sense Numbers of Virtual Objects Simulated Inside a Finger.
.- Humans Detect Spread Out Size Distribution on Coarse But Not Fine Dotted Surfaces.
.- Impact-based Ultrasound Haptics: High-Speed Levitated Particles for Tactile Sensations.
.- Interpersonal Vibrotactile Transmission with Spatial Gradation and Tactile Expressiveness.
.- Investigating the effects of resolution and anti-aliasing on recognition of pixelated tactile images.
.- Investigating Visual Capture and Somatic Fidelity in Conflicting Emotional Cues.
.- Joint-Level Configuration Shapes Bimanual Proprioceptive Position Control.
.- Just noticeable difference in motion direction perception: assessing the effect of blindness onset and orientation.
.- Linking Friction Reduction and Acoustic Interaction Force: Towards Adaptive Control of Longitudinal-Wave Haptic surfaces.
.- Lower and Upper SOA Thresholds for Out-of-Body Apparent Tactile Motion.
.- Methods for Measuring Sub-Surface Skin Displacement during Ultrasound Mid-Air Haptic Stimulation.
.- Mobile Robot Idle Positioning in Large-scale VR Encountered-type Haptics using Deep Reinforcement Learning.
.- Motion-contingent Visual Texture for Modulating Exploratory Hand Movements.
.- Pin Array Tactile Display Using Multilayer Ceramic Capacitors.
.- Preferred Forces Applied in Tactile Exploration of Fine Roughness.
.- Quantifying the minimum haptic update frequency for realistic force feedback in skill-training simulations.
.- Rendering Touch Subliminal: Adaptive Calibration of Vibrotactile Primes.
.- Rub'n'Roll: Simulating "Tactile Flow" based on Friction Wheels Embedded in Controllers to Improve Self-Motion Sensations in VR.
.- Selecting haptic guidance models in teleoperation: guidelines from a comparative user study.
.- Spatially Separated Vibrotactile Feedback for Distinct Roles in Assembly Teleoperation.
.- Synthesizing Rolling and Sliding Sensations using Spatiotemporal Electrical Stimulation Augmented by Physical Event Cues.
.- Tactile and Kinesthetic Presentation Using the Same Electrode Array: Evaluation of Tactile Presentation and EMS-Induced Thumb Movement.
.- The Finger-gap Illusion in Dual-Finger Tracing: Evidence Consistent with a Velocity-Difference Interpretation.
.- The role of visuo-haptic models in laparoscopic training: a comparative study.
.- Tool Comparison for Experience Measurements of Haptic Stimuli.
.- Toward a Relative Metric for Tactile Dissimilarity: Empirical Insights for Modeling Transition Saliency in Tactile Graphics.
.- Towards a Vibrotactile Perceptual Model Accounting for Spatial Masking.
.- Towards Peripersonal Space Interaction with Virtual Object: Investigating Haptic-Visual Correspondence in Movement Direction through Mirror-Based Spatial Overlay.
.- Towards Simultaneous Haptic Experience for Large Audiences.
.- UnrealHaptics-MC: Low-Latency Multi-Contact Haptics for VR.
.- Visualising Human Perception of Tactile Spatial Patterns Using the Method of Reproduction.
.- VSTaI: Design and Characterization of Variable-Stiffness Tactile Interfaces Based on 3D-Printed Structured Fabrics.
.- Wearable Haptic Feedback for Immersivity and User Awareness in VR-based Surgical Training.
.- Wheels of Tangibles: Simulate Virtual Terrains By Switching Real Materials During Walking-In-Place.
.- Wrist-Worn Multisensory Device for Studying Sensorimotor Integration During Action.