
The Design Thinking Quick Start Guide
A 6-Step Process for Generating and Implementing Creative Solutions
Wiley (Publisher)
1st Edition
Published on 10. January 2020
Book
Paperback/Softback
144 pages
978-1-119-67989-9 (ISBN)
Description
A brief, beautiful introduction to Design Thinking that inspires business creativity and innovative solutions
The Design Thinking Quick Start Guide: A 6-Step Process for Generating and Implementing Creative Solutionsshows you how you and your team can become more creative. This book presents methods you can use to innovate playfully and enjoyably.
The Design Thinking Quick Start Guide is full of practical tools and activities, like the 6-3-5 method of brainstorming, to help you and your team get creative. For each of the six steps in the design thinking process, the authors offer two warm-ups that get teams ready to contribute and arrive at innovative solutions.
* Spur innovation with checklists for brainstorming and implementation
* Learn how to generate new ideas
* Lead your team in a proven process for doing creative work
Whether you're new to design thinking or experienced, the clearly outlined steps in this guide will inspire you to create and implement great ideas.
More details
Language
English
Place of publication
New York
United States
Target group
Professional and scholarly
Dimensions
Height: 238 mm
Width: 191 mm
Thickness: 17 mm
Weight
382 gr
ISBN-13
978-1-119-67989-9 (9781119679899)
Schweitzer Classification
Other editions
Additional editions

Isabell Osann | Lena Mayer | Inga Wiele
The Design Thinking Quick Start Guide
A 6-Step Process for Generating and Implementing Creative Solutions
E-Book
02/2020
1st Edition
Wiley
€16.99
Available for download
Persons
Isabell Osann is a consultant, coach, and Professor of Management and Organization.
Lena Mayer is a Design Thinking Coach and researcher at the University of Potsdam in Germany.
Inga Wiele is cofounder and head of a strategy consulting firm, and a design thinking trainer.
Content
I How do I use this book? 11
II What's All This About Creativity? 17
III What is a Design Challenge ? 25
01 Phase One - Understand 31
02 Phase Two - Observe 39
03 Phase Three - Synthesize 47
04 Phase Four - Ideate 63
05 Phase Five - Prototype 75
06 Phase Six - Test 85
IV Documentation - Iteration 93
V Team 103
VI Sample Agendas 115
VII About the Authors 119
VIII References 123