
OpenGL Boxed Set
Addison Wesley (Publisher)
4th Edition
Published on 22. April 2004
Book
1184 pages
978-0-321-26909-6 (ISBN)
Description
OpenGL is a powerful software interface used to produce high-quality computer graphics. This boxed set brings together in one specially priced set the two authorized guides to OpenGL, the OpenGL 1.4 Programming Guide, 4/e, and the OpenGL 1.4 Reference Manual, 4/e. These books are such standards in the field that programmers commonly refer to them simply as 'the red book' and 'the blue book.' These fourth editions describe all the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL Architecture Review Board (ARB) extensions. The most important of the new extensions are the vertex and fragment programs, also referred to as 'shaders', which allow for the easy programming of professional-quality graphics effects. As with all previous versions of these books, they are written by some of the most influential developers in the field, under the auspices of the official OpenGL ARB.
More details
Edition
4th edition
Language
English
Place of publication
New Jersey
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Width: 244 mm
Thickness: 82 mm
Weight
2600 gr
ISBN-13
978-0-321-26909-6 (9780321269096)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Previous edition

OpenGL Architecture Review Board, et al. | Mason Woo | Jackie Neider
OpenGL Boxed Set
Book
11/2001
3rd Edition
Addison Wesley
€80.46
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