
The Essential Guide to 3D in Flash
APress
Published on 5. May 2010
Book
Paperback/Softback
280 pages
978-1-4302-2541-6 (ISBN)
Description
If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D.
- Describes 3D concepts in theory and their implementation using Away3D
- Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book
- Each chapter contains a number of tutorials that focus on one specific feature or group of features
More details
Edition
1st ed.
Language
English
Place of publication
Berkeley
United States
Target group
Popular/general
Illustrations
280 p.
Dimensions
Height: 235 mm
Width: 191 mm
Thickness: 16 mm
Weight
528 gr
ISBN-13
978-1-4302-2541-6 (9781430225416)
DOI
10.1007/978-1-4302-2542-3
Schweitzer Classification
Other editions
Additional editions

Richard Olsson | Rob Bateman
The Essential Guide to 3D in Flash
E-Book
08/2010
APress
€39.99
Available for download
Persons
Richard Olsson is a Swedish freelance Flash developer, Away3D team member/developer, and author of official documentation for the ongoing Away3D documentation project.
Content
Getting Started.- Creating Your First 3D Project.- The View, Scene, and Camera.- Primitives, Models, and Sprites.- Materials, Lights, and Shading.- Vector Shapes and Text in 3D.- Procedural 3D Content.- Interactivity.- Animation.- Optimizing Tips and Tricks.