
Real-Time Shading
A K Peters (Publisher)
1st Edition
Published on 26. June 2002
Book
Hardback
376 pages
978-1-56881-180-2 (ISBN)
Description
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.
More details
Language
English
Place of publication
Natick
United States
Publishing group
Taylor & Francis Inc
Target group
Professional and scholarly
Professional Practice & Development
Dimensions
Height: 235 mm
Width: 157 mm
Thickness: 25 mm
Weight
697 gr
ISBN-13
978-1-56881-180-2 (9781568811802)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Marc Olano | John Hart | Wolfgang Heidrich
Real-Time Shading
Book
06/2020
1st Edition
CRC Press
€73.09
Shipment within 15-20 days

Marc Olano | John Hart | Wolfgang Heidrich
Real-Time Shading
E-Book
06/2002
CRC Press
€65.99
Available for download

Marc Olano | John Hart | Wolfgang Heidrich
Real-Time Shading
E-Book
06/2002
CRC Press
€65.99
Available for download
Persons
Olano, Marc; Hart, John; Heidrich, Wolfgang; McCool, Michael
Content
I: Fundamentals 1. Introduction 2. Reflectance 3. Texturing 4. Procedural Shaders 5. Graphics Hardware II: Building Blocks for Shading 6. Texture Shading 7. Environment Maps for Illumination 8. The Texture Atlas III: High-Level Procedural Shading 9. Classifying Shaders 10. APST: Antialiased Parameterized Solid Texturing 11. Compiling Real-Time Procedural Shaders 12. RenderMan 13. Pfman: Procedural Shaders on PixelFlow 14. ISL: Interactive Shading Language 15. RTSL: The Stanford Real-Time Shading Language 16. ESMTL: The Evans & Sutherland Multitexturing Language 17. OpenGL2.0 18. APIs IV: And Beyond 19. Predicting the Present