
Fundamentals of Java Programming
Mitsunori Ogihara(Author)
Springer (Publisher)
Published on 30. January 2019
Book
Paperback/Softback
XVII, 515 pages
978-3-030-07785-3 (ISBN)
Description
Key object classes (String, Scanner, PrintStream, Arrays, and File) are included to get started in Java programmingConcise coverage of the fundamental conceps of Java programming uses line-by-line descriptions of code examples, without using graphicsSource codes of the code examples available electronicallyAn ample amount of exercise (250+) are included for each chapter, with a solutions manually available.A complete set of lectures slides available to instructors
More details
Edition
Softcover reprint of the original 1st ed. 2018
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Illustrations
24 s/w Abbildungen, 611 farbige Abbildungen
XVII, 515 p. 635 illus., 611 illus. in color.
Dimensions
Height: 254 mm
Width: 178 mm
Thickness: 29 mm
Weight
996 gr
ISBN-13
978-3-030-07785-3 (9783030077853)
DOI
10.1007/978-3-319-89491-1
Schweitzer Classification
Other editions
Additional editions

Mitsunori Ogihara
Fundamentals of Java Programming
Book
08/2018
Springer
€80.24
Shipment within 10-15 days
Person
Mitsunori Ogihara is a professor of Computer Science at the University of Miami, Coral Gables, FL. Prior to joining the University of Miami, he was a professor of Computer Science at the University of Rochester, Rochester, NY. He is presently an editor of Theory of Computing Systems (Springer), International Journal of Foundations of Computer Science (World Scientific Press), and Open Computer Science Journal (De Gruyter). He has published three books: A Complexity Theory Companion (Springer), Music Data Mining (CRC Press), and one in Japanese. He has published more than 190 research articles.
Content
1 Java and the Java Virtual Machine.- 2 Our First Programs.- 3 Using Data for Computation.- 4 Reading Keyboard Input.- 5 Decomposing Code into Components.- 6 Passing Values to and from Methods.- 7 For-Loops.- 8 Using Conditions to Control the Flow.- 9 Formatted Printing using printf.- 10 String Methods for Text Processing.- 11 Branching Using Switch Segments.- 12 While and Do-while Loops.- 13 Arrays.- 14 Class Arrays, Resizing Arrays, and Arrays with Capacity.- 15 Multidimensional Arrays.- 16 Class File.- 17 Designing Object Classes.- 18 Interfaces, Subclasses, Inheritance, and Polymorphism.- 19 Cumulative Algorithms.- 20 Recursive Algorithms.