
The Scope of Technologies across the Productive Teaching Methods
EdTech Gaming to Determine the Learning Experiences
LAP Lambert Academic Publishing
Published on 13. March 2024
Book
Paperback/Softback
220 pages
978-620-7-47225-3 (ISBN)
Description
The integration of technology into education has transformed the way we teach and learn, offering a multitude of opportunities to enhance traditional teaching methods and create more engaging and interactive learning experiences. This paper delves into the expansive scope of technologies within productive teaching methods, focusing on the intersection of educational technology (EdTech) and gaming. As technological advancements continue to reshape the educational landscape, educators and researchers alike are increasingly turning to innovative approaches, such as gamification, to revolutionize the learning process. By harnessing the power of digital tools and gaming platforms, educators can create immersive and dynamic learning environments that cater to the diverse needs and preferences of today's learners.
More details
Language
English
Product notice
Paperback (trade)
Unsewn / adhesive bound
Dimensions
Height: 220 mm
Width: 150 mm
Thickness: 14 mm
Weight
346 gr
ISBN-13
978-620-7-47225-3 (9786207472253)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Mudasir Rahman Najar - Professor Assistente, Departamento de Inglês,Universidade SRM, Delhi NCR, Sonipat, Índia.Dr. Akram Labbafi - PhD. em ELT.Dr. Morteza Bakhtiarvand - Pesquisador de Pós-Doutorado em Tecnologia Educacional, Alemanha.