
Autodesk Maya 2013 Essentials
Paul Naas(Author)
Wiley (Publisher)
Published on 5. June 2012
Book
Paperback/Softback
304 pages
978-1-118-16774-8 (ISBN)
Description
Recommnded text for those preparing for the Maya Associate exam Maya, the industry-leading 3D animation and effects software used in movies, games, cartoons, and commercials, is challenging to learn. This full-color guide features approachable, hands-on exercises and additional task-based tutorials that allow new users to quickly become productive with the program and familiar with its workflow in a professional environment. You'll learn the basics of modeling, texturing, animating, and lighting; explore different parts of the production pipeline; and practice on some real-world projects.
* Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners essential training in Maya basics * This book is an Autodesk Official Training Guide, recommended for students planning to take the Maya Associate exam * Provides task-based tutorials and hands-on exercises to get you up to speed and introduce you to production workflows * Teaches the basics of modeling, texturing, animating, and lighting * Helps you create simple animations, model with polygons, and add detail with blend shapes and surfaces * Starting and ending files for the exercises and additional learning tutorials are available online Autodesk Maya Essentials provides beginners with a solid foundation in Maya 3D software.
* Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners essential training in Maya basics * This book is an Autodesk Official Training Guide, recommended for students planning to take the Maya Associate exam * Provides task-based tutorials and hands-on exercises to get you up to speed and introduce you to production workflows * Teaches the basics of modeling, texturing, animating, and lighting * Helps you create simple animations, model with polygons, and add detail with blend shapes and surfaces * Starting and ending files for the exercises and additional learning tutorials are available online Autodesk Maya Essentials provides beginners with a solid foundation in Maya 3D software.
More details
Language
English
Place of publication
New York
United States
Target group
Professional and scholarly
Dimensions
Height: 230 mm
Width: 190 mm
Thickness: 16 mm
Weight
702 gr
ISBN-13
978-1-118-16774-8 (9781118167748)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions


Person
Paul Naas is a professional animator and educator. Heruns the Multimedia and Computer Graphics Program at CanadaCollege in Redwood City, California, and has done animation workfor companies such as Disney, Cisco, bZillions/C2 Gaming, and theChildren's Discovery Museum. He is also a professional cartoonartist. He has a Master of Fine Arts in animation from the Academyof Art University, San Francisco.
Content
Introduction xvii CHAPTER 1 Understanding the Maya Interface 1 CHAPTER 2 Creating Your First Animation 15 CHAPTER 3 Modeling with Polygons, Part 1 37 CHAPTER 4 Modeling with Polygons, Part 2 69 CHAPTER 5 Modeling with Polygons, Part 3 87 CHAPTER 6 Modeling with Subdivision Surfaces 103 CHAPTER 7 Surfacing Your Character 127 CHAPTER 8 Getting Bent Out of Shape: Blend Shapes 153 CHAPTER 9 Dem Bones: Setting Up Your Joint System 165 CHAPTER 10 Weighting Your Joints 191 CHAPTER 11 Rigging Your Character 205 CHAPTER 12 Making It Move: Animating Your Character 225 CHAPTER 13 Let There Be Light: Lighting Your Shot 243 CHAPTER 14 Rendering and Compositing Your Scene 263 Index 275