
The Disruption Game Plan
New rules for connected thinking on innovation and risk
Practical Inspiration Publishing
Published on 18. May 2021
Book
Paperback/Softback
144 pages
978-1-78860-248-8 (ISBN)
Description
***BUSINESS BOOK AWARDS 2022 SHORTLISTED TITLE***
Disruption is everywhere: it presents both great opportunities and significant threats.
Do you know how to shape your strategy to respond?
What if you had a game plan to navigate disruption?
The Disruption Game Plan presents a tried and tested framework to help senior leaders think differently about disruptive trends and emergent risks, and to act differently when making decisions, joining up thinking on innovation, risk, sustainability and strategy.
By revealing how we can more effectively deal with challenging business environments, this book will help any curious and ambitious senior leader to go beyond a short-term, fire-fighting response, and instead set out to 'change the game'.
Ruth Murray-Webster is a consultant and expert in risk and organizational change. A former head of the Risk in the Boardroom practice for a major consultancy with extensive senior practitioner experience, Ruth now works with a wide range of public, private and third sector clients through her consultancy Potentiality UK to unlock the potential performance from uncertainty and change.
Eleanor Winton is a consultant and expert in disruption, innovation and foresight and the former head of the Future Institute for a major consultancy. She has extensive experience of working with senior teams to stimulate creative thought and action. Through her consultancy Foresightfully, Eleanor works with organizations to understand what the future might hold for them and to develop innovative strategies in response.
Disruption is everywhere: it presents both great opportunities and significant threats.
Do you know how to shape your strategy to respond?
What if you had a game plan to navigate disruption?
The Disruption Game Plan presents a tried and tested framework to help senior leaders think differently about disruptive trends and emergent risks, and to act differently when making decisions, joining up thinking on innovation, risk, sustainability and strategy.
By revealing how we can more effectively deal with challenging business environments, this book will help any curious and ambitious senior leader to go beyond a short-term, fire-fighting response, and instead set out to 'change the game'.
Ruth Murray-Webster is a consultant and expert in risk and organizational change. A former head of the Risk in the Boardroom practice for a major consultancy with extensive senior practitioner experience, Ruth now works with a wide range of public, private and third sector clients through her consultancy Potentiality UK to unlock the potential performance from uncertainty and change.
Eleanor Winton is a consultant and expert in disruption, innovation and foresight and the former head of the Future Institute for a major consultancy. She has extensive experience of working with senior teams to stimulate creative thought and action. Through her consultancy Foresightfully, Eleanor works with organizations to understand what the future might hold for them and to develop innovative strategies in response.
Reviews / Votes
This is a powerful book - do not underestimate how much it will challenge the strategic thinking you might have on disruption, innovation and risk which can make it feel hard at first. But like most approaches that will lead to useful and tangible change, if you stick with it, you will reap the benefits. It's packed with practical and detailed guidance and stories, illustrating how to make the Game Plan work for you and your organisation * HR Director * I had a chance to read ARC of this book and it has some thought provoking moments when you start working on your company's Disruption Game Plan. This plan is a framework that guides any company leader to create a new way to engage teams in innovation, support move outside comfort zone and drive team's engagement in creativity and disruption. There are different stories that support suggested concepts and it is easy to read through. Important of all is the encouragement to put the knowledge into action. * NetGalley * Easy to read and packed with insights and stories. Thank you! * Amazon * Will help forward thinking Boards and Business leaders embarking on building a sustainable game plan.Clear concise well thought out framework so relevant for the VUCA world!
Having supported change & transformation projects, Ruth and Eleanor keep it real and get the balance right with practical advice, insights and "connected" thinking on innovation, risk, sustainability and strategy to help you put that game plan into long term action. The advice embodies some crucial leadership skills and mindsets required for a post Covid World. * Amazon *
More details
Language
English
Place of publication
Tadley
United Kingdom
Target group
Professional and scholarly
Product notice
Paperback (trade)
Illustrations
20 Illustrations
Dimensions
Height: 216 mm
Width: 140 mm
Thickness: 10 mm
Weight
282 gr
ISBN-13
978-1-78860-248-8 (9781788602488)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Ruth Murray-Webster | Eleanor Winton
The Disruption Game Plan
New rules for connected thinking on innovation and risk
E-Book
05/2021
Practical Inspiration Publishing
€9.49
Available for download
Persons
RUTH MURRAY-WEBSTER is a consultant and expert in risk and organizational change. A former head of the Risk in the Boardroom practice for a major consultancy with extensive senior practitioner experience, Ruth now works with a wide range of public, private and third sector clients through her consultancy Potentiality UK to unlock the potential performance from uncertainty and change.
ELEANOR WINTON is a consultant and expert in disruption, innovation and foresight and the former head of the Future Institute for a major consultancy. She has extensive experience of working with senior teams to stimulate creative thought and action. Through her consultancy Foresightfully, Eleanor works with organizations to understand what the future might hold for them and to develop innovative strategies in response.
ELEANOR WINTON is a consultant and expert in disruption, innovation and foresight and the former head of the Future Institute for a major consultancy. She has extensive experience of working with senior teams to stimulate creative thought and action. Through her consultancy Foresightfully, Eleanor works with organizations to understand what the future might hold for them and to develop innovative strategies in response.
Content
Table of Contents
Include the full Table of Contents, with detailed summaries of each chapter. You're aiming to give a comprehensive, detailed map of what the book will contain.
Part 1: The Call to Action
1. What's disruption and why the need to act? Establishes the premise and rationale for the book - what's broken and how we can act to fix it.
2. Dealing with uncertainty without a crystal ball: Outlining the organisational barriers to establishing an effective and consistent game plan for addressing disruption - provides the warrant for the framework described in Chapters 3-6 incl.
Part 2: Developing and maintaining your Game Plan
3. Stimulate and Motivate
Requiring a creative mindset to look widely at what's happening and what's possible
4. Facilitate Debate
Requiring an explorative mindset which ensures that alternative viewpoints and options are considered
5. Innovate and Mitigate
Requiring a decisive mindset to commit to action
6. Update and Anticipate
Requiring a curious mindset to ensure the game plan stays relevant
Part 3: Getting started
7. What now?
Bringing the key messages together and a reminder of the call to action. Gives the reader a start point as soon as they put the book down.
Include the full Table of Contents, with detailed summaries of each chapter. You're aiming to give a comprehensive, detailed map of what the book will contain.
Part 1: The Call to Action
1. What's disruption and why the need to act? Establishes the premise and rationale for the book - what's broken and how we can act to fix it.
2. Dealing with uncertainty without a crystal ball: Outlining the organisational barriers to establishing an effective and consistent game plan for addressing disruption - provides the warrant for the framework described in Chapters 3-6 incl.
Part 2: Developing and maintaining your Game Plan
3. Stimulate and Motivate
Requiring a creative mindset to look widely at what's happening and what's possible
4. Facilitate Debate
Requiring an explorative mindset which ensures that alternative viewpoints and options are considered
5. Innovate and Mitigate
Requiring a decisive mindset to commit to action
6. Update and Anticipate
Requiring a curious mindset to ensure the game plan stays relevant
Part 3: Getting started
7. What now?
Bringing the key messages together and a reminder of the call to action. Gives the reader a start point as soon as they put the book down.