
Anime Studio
The Official Guide
Kelly Murdock(Author)
Delmar Cengage Learning (Publisher)
Published on 1. January 2008
Book
Mixed media product
512 pages
978-1-59863-432-7 (ISBN)
Description
This title helps discover all of the unique capabilities of Anime Studio, a 2D animation software program with some amazing advanced features such as the ability to move the camera in 3D, a bone-based rigging system for manipulating 2D images and vectors, particle systems, dynamic bones, and the ability to import and view 3D models with textures. "Anime Studio[trademark]: The Official Guide" shows first-time animators, hobbyists, and digital enthusiasts how to create, render, and animate characters and even entire scenes that can be exported to various video, TV, and web formats for viewing and sharing. Using clear examples and step-by-step tutorials to help you conquer each feature and new skill, this book includes instruction on managing and configuring the workspace, working with layers, using drawing tools, editing curves, working with bones, and adding sound. It helsp you even learn how to render a final scene and export it, import and integrate 3D models and textures, video, and Photoshop files, and add special effects.
"Anime Studio: The Official Guide" will help you master all of the essential features of the software as well as give you creative inspiration for your own projects when you are ready to go beyond the basics with this innovative animation program.
"Anime Studio: The Official Guide" will help you master all of the essential features of the software as well as give you creative inspiration for your own projects when you are ready to go beyond the basics with this innovative animation program.
More details
Language
English
Place of publication
Clifton Park
United States
Publishing group
Cengage Learning, Inc
Target group
Professional and scholarly
Dimensions
Height: 226 mm
Width: 188 mm
Thickness: 33 mm
Weight
1339 gr
ISBN-13
978-1-59863-432-7 (9781598634327)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Content
PART I: GETTING STARTED WITH ANIME STUDIO. 1: Understanding Anime Studio. 2: Exploring the Anime Studio Interface. 3: Managing and Configuring the Workspace. 4: Working with Layers. 5: Getting Help. PART II: DRAWING IN ANIME STUDIO. 6: Using Vector Layers. 7: Using the Drawing Tools. 8: Working with Text. 9: Editing Points. 10: Editing Curves. 11: Filling Shapes and Using Outlines. 12: Setting Object Style. PART III: USING BONES. 13: Changing the View with Cameras. 14: Working with Bones. PART IV: ANIMATING IN ANIME STUDIO. 15: Understanding Keyframes and Tweening. 16: Working with the Timeline. 17: Manipulating Animation Graphs. 18: Working with Sound. PART V: RENDERING AND EXPORTING. 19: Rendering the Final Scene. 20: Exporting to Flash. PART VI: WORKING WITH IMAGE, GROUP, SWITCH, AND NOTE LAYERS. 21: Exporting to AVI and Quck Time. 22: Adding Image Layers. 23: Organizing Layers into Groups. 24: Using Switch Layers and Lip Synching. 25: Commenting with note Layers. 26: Working with the Content Library. 27: Importing Content. 28: Downloading Ne Content. PART VIII: WORKING WITH 3D. 29: Using 3D Layers. 30: Using Anie Studio with Other 3D Packages. PART IX: ADDING SPECIAL EFFECTS. 31: Using Particle Layers. 32: Using Motion Blur nd Depth of Field. PART X: EXTENDING ANIME STUDIO WITH SCRIPTS. 33: Working with Actions. 34: Customizing the Interface. 35: Using Lua. Appendix A: Anime Studio Keyboard Shortcuts. Index.