
Nominal Game Semantics
now publishers Inc
1st Edition
Published on 9. March 2016
Book
Paperback/Softback
94 pages
978-1-68083-106-1 (ISBN)
Description
Nominal Game Semantics complements existing introductory literature to game semantics, which highlight the then new structural components necessary to model higher-order computation; for example, arenas, justification pointers, and innocence. In contrast, this monograph focuses on explaining the nominal content of our games. It begins by covering the basics of nominal sets before proceeding to introduce the programming language of study, called GroundML. GroundML is a higher-order language with references capable of storing integers, references to integers, references to references to integers, and so on. Before presenting the game model of GroundML in full detail, the reader is given a flavor of the nominal approach with the presentation of ToyML that, for the sake of simplicity, features only integer-valued references and restricted higher-order types. Because ToyML is simpler, it allows a more direct and elementary presentation of its game semantics, which will help the reader to make a transition to the full-blown model. Nominal Game Semantics has been written in a way that will make it accessible to readers who are familiar with standard denotational semantics and types.
More details
Series
Language
English
Place of publication
Hanover
United States
Target group
College/higher education
Dimensions
Height: 234 mm
Width: 156 mm
Thickness: 5 mm
Weight
146 gr
ISBN-13
978-1-68083-106-1 (9781680831061)
DOI
10.1561/2500000017
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Content
1: Introduction 2: Elements of Nominal Set Theory 3: GroundML 4: ToyML: A First-order Language with Integer References 5: Game Model 6: Conclusions. References