
Videogames in the Indian Subcontinent
Development, Culture(s) and Representations
Souvik Mukherjee(Author)
Bloomsbury Academic India (Publisher)
Will be published approx. on 30. September 2022
Book
Hardback
256 pages
978-93-5435-690-2 (ISBN)
Description
Videogames in the Indian Subcontinent: Development, Culture(s) and Representations explores the gaming culture of one of the most culturally diverse and populous regions of the world-the Indian subcontinent. Building on the author's earlier work on videogame culture in India, this book addresses issues of how discussions of equality and diversity sit within videogame studies, particularly in connection with the subcontinent, thereby presenting pioneering research on the videogame cultures of the region.
Drawing on a series of player and developer interviews and surveys conducted over the last five years, including some recent ones, this book provides a sense of how games have become a part of the culture of the region despite its huge diversity and plurality and opens up avenues for further study through vignettes and snapshots of the diverse gaming culture. It addresses the rapid rise of videogames as an entertainment medium in South Asia and, as such, also tries to better understand the recent controversies connected to gaming in the region In the process, it aims to make a larger connection between the development of videogames and player culture, in the subcontinent and globally, thus opening up channels for collaboration between the industry and academic research, local and global.
More details
Language
English
Place of publication
India
Publishing group
Bloomsbury Publishing India Pvt Ltd
Target group
Professional and scholarly
College/higher education
Product notice
sewn/stitched
Cloth over boards
With dust jacket
Dimensions
Height: 216 mm
Width: 135 mm
Thickness: 25 mm
Weight
454 gr
ISBN-13
978-93-5435-690-2 (9789354356902)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
11/2022
1st Edition
Bloomsbury Publishing India Pvt Ltd
€94.49
Available for download

E-Book
09/2022
1st Edition
Bloomsbury Publishing India Pvt Ltd
€94.49
Available for download
Person
Dr. Souvik Banerjee is an Associate Professor at MDI Murshidabad with over 15 years of academic experience across reputed institutions. He holds a Ph.D. from VIT University and an MBA in Finance from K. J. Somaiya Institute of Management. His research portfolio includes 60+ publications with a strong presence in ABDC, WoS, and Scopus. He serves as Editor-in-Chief of the MDIM Journal of Management Review & Practice, published by Sage. He has chaired technical sessions, reviewed for leading journals, and presented papers at premier institutions, including IIM Ahmedabad and IIM Bangalore. His teaching expertise spans Corporate Finance, ESG and Research Methods, and Public Policy.
Content
Videogames in the Indian Subcontinent
Section One: Development
1 Digital Technology and Videogames in the Indian Subcontinent: An Attempted History
2 The Videogame Industry in the Indian Subcontinent: The Current Scenario
Section Two: Cultures
3 Diverse Subcontinent, Ludic Cultures: The Non-Digital Game Cultures as Context
4 Digital Gaming Cultures in the Indian Subcontinent
Section Three: Representation
5 Representations of the Subcontinent in Videogames Global and Local
6 Absent Discourses in Game Cultures: The Case for Diversity
7 What Wakens the Sleeping Giant?
Bibliography
Appendix One: Timeline
Appendix Two: Survey
Glossary
Ludography