
Java Actually
A Comprehensive Primer in Java Programming
Khalid Mughal(Author)
Cengage Learning EMEA (Publisher)
Published on 26. June 2008
Book
Paperback/Softback
832 pages
978-1-84480-933-2 (ISBN)
Description
The topics covered in this book are selected to teach fundamental programming concepts. This comprehensive version of Java Actually builds a foundation for novice programmers to move on to the more specialised and advanced technologies that use Java.
Structured programming (control structures, strings and arrays) and Object-based programming (objects with no inheritance) are covered in the first two Parts so that objects are introduced as soon as possible. This material should be taught in all courses and a shorter version of this book exists to cover just these basics. For those moving onto to an intermediary level, the last parts of the book describe OOP (object-oriented programming) concepts and explain how they are applied.
Structured programming (control structures, strings and arrays) and Object-based programming (objects with no inheritance) are covered in the first two Parts so that objects are introduced as soon as possible. This material should be taught in all courses and a shorter version of this book exists to cover just these basics. For those moving onto to an intermediary level, the last parts of the book describe OOP (object-oriented programming) concepts and explain how they are applied.
Reviews / Votes
Chapter 1: Getting started Part I STRUCTURED PROGRAMMING Chapter 2: Basic Programming Elements. Chapter 3: Program Control Flow. Part II OBJECT-BASED PROGRAMMING Chapter 4: Using Objects. Chapter 5: More on Control Structures Chapter 6: Arrays Chapter 7: Defining Classes Chapter 8: Object Communication PART III: PROGRAM BUILDING BLOCKS. Chapter 9: Sorting and Searching Arrays. Chapter 10: Text File I/O and Simple GUI Dialogue Part IV OBJECT-ORIENTED PROGRAMMING Chapter 11: Inheritance Chapter 12: Program Develop Cycle Chapter 13: Sorting & Searching Chapter 14: Dynamic Data Structure Chapter 15: Recursion Chapter 16: Exception Handling Chapter 17: Files and Streams Chapter 18: Threads Chapter 19: Graphical User Interfaces Back matter References Appendix A: Annotated Answers to Review Questions Appendix B: Language Reference Appendix C: Formatted Printing Appendix D: Overview of Unicode Character Set Appendix E: Java Coding Style Appendix F: Number System and Number Representation Appendix G: Programming Tools in the Java Development Kit (JDK) Appendix H: Introduction to UMLMore details
Language
English
Place of publication
London
United Kingdom
Target group
Professional and scholarly
Dimensions
Height: 244 mm
Width: 188 mm
Thickness: 28 mm
Weight
1280 gr
ISBN-13
978-1-84480-933-2 (9781844809332)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Content
Chapter 1: Getting started
Part I STRUCTURED PROGRAMMING
Chapter 2: Basic Programming Elements.
Chapter 3: Program Control Flow.
Part II OBJECT-BASED PROGRAMMING
Chapter 4: Using Objects.
Chapter 5: More on Control Structures
Chapter 6: Arrays
Chapter 7: Defining Classes
Chapter 8: Object Communication
PART III: PROGRAM BUILDING BLOCKS.
Chapter 9: Sorting and Searching Arrays.
Chapter 10: Text File I/O and Simple GUI Dialogue
Part IV OBJECT-ORIENTED PROGRAMMING
Chapter 11: Inheritance
Chapter 12: Program Develop Cycle
Chapter 13: Sorting & Searching
Chapter 14: Dynamic Data Structure
Chapter 15: Recursion
Chapter 16: Exception Handling
Chapter 17: Files and Streams
Chapter 18: Threads
Chapter 19: Graphical User Interfaces
Back matter
References
Appendix A: Annotated Answers to Review Questions
Appendix B: Language Reference
Appendix C: Formatted Printing
Appendix D: Overview of Unicode Character Set
Appendix E: Java Coding Style
Appendix F: Number System and Number Representation
Appendix G: Programming Tools in the Java Development Kit (JDK)
Appendix H: Introduction to UML
Part I STRUCTURED PROGRAMMING
Chapter 2: Basic Programming Elements.
Chapter 3: Program Control Flow.
Part II OBJECT-BASED PROGRAMMING
Chapter 4: Using Objects.
Chapter 5: More on Control Structures
Chapter 6: Arrays
Chapter 7: Defining Classes
Chapter 8: Object Communication
PART III: PROGRAM BUILDING BLOCKS.
Chapter 9: Sorting and Searching Arrays.
Chapter 10: Text File I/O and Simple GUI Dialogue
Part IV OBJECT-ORIENTED PROGRAMMING
Chapter 11: Inheritance
Chapter 12: Program Develop Cycle
Chapter 13: Sorting & Searching
Chapter 14: Dynamic Data Structure
Chapter 15: Recursion
Chapter 16: Exception Handling
Chapter 17: Files and Streams
Chapter 18: Threads
Chapter 19: Graphical User Interfaces
Back matter
References
Appendix A: Annotated Answers to Review Questions
Appendix B: Language Reference
Appendix C: Formatted Printing
Appendix D: Overview of Unicode Character Set
Appendix E: Java Coding Style
Appendix F: Number System and Number Representation
Appendix G: Programming Tools in the Java Development Kit (JDK)
Appendix H: Introduction to UML