
Scripting Your World
The Official Guide to Second Life Scripting
Wiley (Publisher)
1st Edition
Published on 12. September 2008
Book
Paperback/Softback
400 pages
978-0-470-33983-1 (ISBN)
Description
Your second life is how you script it
Scripting is the spice of Second Life, and this official guide to the Linden Scripting Language (LSL) is the complete scripting resource for making your Second Life creations come to life, interacting with players, creating dazzling special effects, and adding realism to the virtual world. The authors are an expert team of programmers who cover every single aspect of LSL, from the basics of avatar movement and communication, to physics and special effects, to interacting with the world outside of Second Life.
This thorough reference and tutorial features detailed walk-throughs and step-by-steps that teach the "why" of scripting while explaining core LSL conventions. It includes more than 50 exclusive, brand-new custom scripts that you can use and modify right now. Make doors open automatically, put a message in a bottle and watch it float out to sea, create a tip jar, and start a storm complete with loud thunderclaps and flashing lightning.
* Understand the Linden Scripting Language: Master every aspect of Second Life's programming language
* Automate with scripts: Greet visitors by name, teleport around the world, and dance with a partner
* Learn physics and vehicles: Create a jet pack, a magic carpet, and a machine gun
* Use environmental controls: Create moving shadows, make water splash, and have bees flit from flower to flower
* Integrate multimedia: Dazzle residents with streaming TV and ambient soundscapes
* Incorporate the outside world: Build a live news ticker and send e-mail
Scripting is the spice of Second Life, and this official guide to the Linden Scripting Language (LSL) is the complete scripting resource for making your Second Life creations come to life, interacting with players, creating dazzling special effects, and adding realism to the virtual world. The authors are an expert team of programmers who cover every single aspect of LSL, from the basics of avatar movement and communication, to physics and special effects, to interacting with the world outside of Second Life.
This thorough reference and tutorial features detailed walk-throughs and step-by-steps that teach the "why" of scripting while explaining core LSL conventions. It includes more than 50 exclusive, brand-new custom scripts that you can use and modify right now. Make doors open automatically, put a message in a bottle and watch it float out to sea, create a tip jar, and start a storm complete with loud thunderclaps and flashing lightning.
* Understand the Linden Scripting Language: Master every aspect of Second Life's programming language
* Automate with scripts: Greet visitors by name, teleport around the world, and dance with a partner
* Learn physics and vehicles: Create a jet pack, a magic carpet, and a machine gun
* Use environmental controls: Create moving shadows, make water splash, and have bees flit from flower to flower
* Integrate multimedia: Dazzle residents with streaming TV and ambient soundscapes
* Incorporate the outside world: Build a live news ticker and send e-mail
More details
Edition
1., Auflage
Language
English
Place of publication
Chichester
United Kingdom
Publishing group
John Wiley and Sons Ltd
Illustrations
Illustrations
Dimensions
Height: 23.3 cm
Width: 18.7 cm
Thickness: 20 mm
Weight
916 gr
ISBN-13
978-0-470-33983-1 (9780470339831)
Schweitzer Classification
Other editions
Additional editions

Dana Moore | Michael Thome | Karen Haigh
Scripting Your World
The Official Guide to Second Life Scripting
E-Book
04/2009
Sybex
€36.40
Available for download
Persons
Dana Moore is ElectricSheep Expedition in Second Life, where he runs a shop, creates clothes, and writes tons of scripts. Michael Thome (Vex Streeter) is a scripter-for-hire who develops everything from games to virtual toys. Dr. Karen Haigh (Karzita Zabaleta) enjoys writing scripts that push the boundaries of what is possible in SL. The authors have a combined 50 years of experience as enterprise software developers and are computer scientists for Internet pioneer BBN Technologies.
Content
1. Getting a feel for the language: The basics and/or a Review.
2. Getting your Avatar to stand up (and out).
3. Communications (to avs, but mostly setting stage for inter-prim comms).
4. Prims and Objects.
5. Automation.
6. Land.
7. Combat: Push, Physics, Damage.
8. Interlude: Special Projects.
9. Special-Effects Department.
10. Reacting to the Virtual Environment.
11. Sound and Video (multimedia).
12. Interacting with the Real World.
13. Selling It.
14. Dealing with Problems.
17. A Look to the Future.
2. Getting your Avatar to stand up (and out).
3. Communications (to avs, but mostly setting stage for inter-prim comms).
4. Prims and Objects.
5. Automation.
6. Land.
7. Combat: Push, Physics, Damage.
8. Interlude: Special Projects.
9. Special-Effects Department.
10. Reacting to the Virtual Environment.
11. Sound and Video (multimedia).
12. Interacting with the Real World.
13. Selling It.
14. Dealing with Problems.
17. A Look to the Future.