
Get Ready for A.I.
A Young Reader's Guide to Artificial Intelligence
Barnas Monteith(Author)
Tumblehome Learning (Publisher)
Published on 1. October 2024
Book
Paperback/Softback
100 pages
978-1-943431-58-8 (ISBN)
Description
AI is all around us today, in more places than you think! This book covers the basics of artificial intelligence and machine learning for children, with concepts that range from the very first ideas about A.I. through the latest algorithms that today's leading computer scientists are working on. For illustration, the book uses real-world examples of today's A.I., including cool applications in the fields of music, art, poetry, language, robotics, cars, rockets, video games, and more. Designed for readers who may not have a background in computers or programming, the book touches on math, computer architecture, logic, and simple programming ideas, along with activities that students can try themselves. We discuss some of the social and ethical implications of artificial intelligence from various angles, including public safety, bias, and more. With inset historical facts, illustrations, and bits of trivia about AI and computing in each chapter, the book contains the essential knowledge that a young person needs to understand how and why the world of A.I. has come to be, and quite possibly, where it's headed in the very near future.
More details
Language
English
Place of publication
Weston
United States
Target group
Children/juvenile
Interest Age: From 9 years
Product notice
Paperback (trade)
Illustrations
Illustrations
Dimensions
Height: 211 mm
Width: 150 mm
Thickness: 6 mm
Weight
145 gr
ISBN-13
978-1-943431-58-8 (9781943431588)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Barnas Monteith is an informal science educator who has run kids' workshops on artificial intelligence in the U.S. and China. He has a background in science fairs, paleontology, electronics, and programming.