
Tabletop Role-Playing Games and the Experience of Imagined Worlds
Nicholas J. Mizer(Author)
Palgrave Macmillan (Publisher)
Published on 21. December 2020
Book
Paperback/Softback
XIII, 174 pages
978-3-030-29129-7 (ISBN)
Description
In 1974, the release of
Dungeons & Dragons
forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.
More details
Series
Edition
2019 ed.
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Illustrations
2 s/w Abbildungen, 5 farbige Abbildungen
XIII, 174 p. 7 illus., 5 illus. in color.
Dimensions
Height: 210 mm
Width: 148 mm
Thickness: 11 mm
Weight
251 gr
ISBN-13
978-3-030-29129-7 (9783030291297)
DOI
10.1007/978-3-030-29127-3
Schweitzer Classification
Other editions
Additional editions

Nicholas J. Mizer
Tabletop Role-Playing Games and the Experience of Imagined Worlds
Book
12/2019
Palgrave Macmillan
€96.29
Shipment within 7-9 days
Person
Nicholas J. Mizer is a lecturer in games and culture at Rensselaer Polytechnic Institute, USA. His work has been published in numerous edited collections and in such journals as the Journal of Popular Culture and Evolution and Human Behavior . Mizer serves as co-chair of Game Studies for the Popular/American Culture Association, and is an editor at The Geek Anthropologist .
Content
1. Introduction.- 2. Entering Imagined Worlds through Enchanted Rationalization.- 3. A Life Well Played: How the Past Shapes our Experience of Worlds.- 4. Color, Song, and Choice Diction: Using Chromomancy to Summon Worlds.- 5. Responsibly and Accurately: Dwelling in Imagined Worlds.- 6. Journey's End.