
There's a Game For That
The Choir Press
Published on 31. December 2019
Book
Spiral bound
142 pages
978-1-78963-092-3 (ISBN)
Description
There's A Game For That! will show you how to harness the power of games for real life results, building the perfect recipe to turn struggles into strengths and turbo charge your relationship with your dog.
Games-based concept training is transforming dog training. Games empower owners and their dogs to work as a team, playing and learning together, building the skills needed to cope with anything life throws at them.
In There's A Game For That you'll find out how playing fun three-minute dog training games is the recipe to turn your dog owning dream into a reality.
Games-based concept training is transforming dog training. Games empower owners and their dogs to work as a team, playing and learning together, building the skills needed to cope with anything life throws at them.
In There's A Game For That you'll find out how playing fun three-minute dog training games is the recipe to turn your dog owning dream into a reality.
More details
Language
English
Place of publication
United Kingdom
Illustrations
21 charts and diagrams
Dimensions
Height: 246 mm
Width: 189 mm
Thickness: 18 mm
Weight
440 gr
ISBN-13
978-1-78963-092-3 (9781789630923)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Content
Introduction.
Chapter 1: Your dog's brain.
Chapter 2: The three types of trainer.
Chapter 3: Identifying what part of your dog's brain needs shaping.
Chapter 4: Building your recipe.
Chapter 5: The ingredients = games.
Chapter 6: Optimism.
Chapter 7: Reward Susceptibility.
Chapter 8: Focus.
Chapter 9: Arousal Concepts.
Chapter 10: Proximity.
Chapter 11: Constant re-evaluation.
Chapter 12: Spreading the Gamechanger way.
Chapter 1: Your dog's brain.
Chapter 2: The three types of trainer.
Chapter 3: Identifying what part of your dog's brain needs shaping.
Chapter 4: Building your recipe.
Chapter 5: The ingredients = games.
Chapter 6: Optimism.
Chapter 7: Reward Susceptibility.
Chapter 8: Focus.
Chapter 9: Arousal Concepts.
Chapter 10: Proximity.
Chapter 11: Constant re-evaluation.
Chapter 12: Spreading the Gamechanger way.