
Law, Video Games, Virtual Realities
Playing Law
Routledge (Publisher)
1st Edition
Published on 20. October 2023
Book
Hardback
314 pages
978-1-032-05497-1 (ISBN)
Description
This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings.
Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject - the player-avatar of law - in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space.
Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.
Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject - the player-avatar of law - in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space.
Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Postgraduate and Undergraduate
Illustrations
8 s/w Abbildungen, 8 s/w Photographien bzw. Rasterbilder
8 Halftones, black and white; 8 Illustrations, black and white
Dimensions
Height: 240 mm
Width: 161 mm
Thickness: 22 mm
Weight
652 gr
ISBN-13
978-1-032-05497-1 (9781032054971)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
01/2025
1st Edition
Routledge
€63.80
Shipment within 10-20 days

E-Book
10/2023
1st Edition
Routledge
€55.49
Available for download

E-Book
10/2023
1st Edition
Routledge
€55.49
Available for download
Persons
Dale Mitchell is a Lecturer in Law at the University of the Sunshine Coast, Australia.
Ashley Pearson is a Lecturer in Law at the University of the Sunshine Coast, Australia.
Timothy D. Peters is Associate Professor of Law at the University of the Sunshine Coast, Australia.
Ashley Pearson is a Lecturer in Law at the University of the Sunshine Coast, Australia.
Timothy D. Peters is Associate Professor of Law at the University of the Sunshine Coast, Australia.
Editor
University of the Sunshine Coast, Australia
University of the Sunshine Coast, Australia.
Content
1. Introduction: Playing Law Dale Mitchell, Ashley Pearson, and Timothy D. Peters Part I: Code as Law, Law as Play 2. Towards a Legal Ludology: Language Games, Playful Magic, and the Game of Law Dale Mitchell 3. Invisible Walls: Facts and Freedom in Coded Space James C. Fisher 4. Emergent Governance from Polycentric Order in Virtual Reality Social Spaces Anne Hobson 5. Emergent Systems: Virtuality, Legality, Formality Daniel Hourigan 6. Decoding Legal (Un)certainty in Doki Doki Literature Club! Ashley Pearson Part II: Worldbuilding and Subject Formation 7. Playing With Borders: Using Video Games to Bring Emotion into the Law Classroom Jean Ketterling 8. One More Turn: The Gamic Afterlives of Johnson v M'Intosh and Digital Settler Colonialism in Sid Meier's Civilization VI S. Thomas Keynes 9. Playing the World Picture: Sid Meier's Civilization and the Law of Abstraction Kieran Tranter 10. A Minor Jurisprudence of Play: Becoming Jurisprudents Through Play in the Majora's Mask Joshua D.M. Shaw Part III: Sites of Law and Jurisprudence 11. Gaming at the Margins of Law or, Niko Bellic's (Critical) Theory of Justice Luis Gomez Romero 12. Law Among Chaos: An Anti-Schmittian Reading of Skyrim Anna Lukina and Shane Finn 13. Grand Theft Neoliberalism James Gilchrist Stewart 14. Terra Nulllius: Claiming Land on Civilization's Empty Earth Conor Leggott 15. Game Over: On Emptying the Public Square Desmond Manderson