Unity 3D and PlayMaker Essentials
Game Development from Concept to Publishing
Jere Miles(Author)
CRC Press
1st Edition
Published on 21. June 2016
Book
Hardback
482 pages
978-1-138-92178-8 (ISBN)
Description
In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed.
Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed.
Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.
Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed.
Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Practice & Development
Illustrations
56 s/w Tabellen, 264 farbige Abbildungen
56 Tables, black and white; 264 Illustrations, color
Dimensions
Height: 254 mm
Width: 178 mm
ISBN-13
978-1-138-92178-8 (9781138921788)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
11/2016
CRC Press
€81.49
Available for download

E-Book
11/2016
CRC Press
€81.99
Available for download

Book
07/2016
1st Edition
CRC Press
€84.00
Shipment within 10-20 days
Person
Jere Miles is the lead instructor of game development at Wilkes Community College, Wilkesboro, North Carolina. He earned his BS in computer science from Florida State University and his MS in computer science from Appalachian State University. While at ASU, his graduate thesis and research focused on improving the believability of non-player characters within simulated environments such as video games. He has been creating games since first learning BASIC on an Atari 800 back in the early 1980s. His specific interest within video game development revolves around stories and characters drawing heavy inspiration from the gameplay mechanics of old text adventures and point-and-click adventure games. He has been married for 20 years and has two boys preparing the enter college.
Content
BACKGROUND. Introduction. Design Documents. Using Unity and PlayMaker. BUILDING BLOCKS. Characters. Non-Player Characters. Story. Environment. Mechanics. BRINGING IT TOGETHER. Audio. The User Interface. Testing, Tweaking, and Publishing.