
Start Here! Learn the Kinect API
Rob Miles(Author)
Microsoft Press
Published on 15. July 2012
Book
Paperback/Softback
272 pages
978-0-7356-6396-1 (ISBN)
Description
Ready to learn Kinect programming? Start Here!
Learn the fundamentals of programming with the Kinect API-and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#-simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises.
Here's where you start learning Kinect
Build an application to display Kinect video on your PC
Have Kinect take photographs when it detects movement
Draw on a computer screen by moving your finger in the air
Track your body gestures and use them to control a program
Make a program that understands your speech and talks back to you
Play a part in your own augmented reality game
Create an "air piano" using Kinect with a MIDI device
Learn the fundamentals of programming with the Kinect API-and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#-simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises.
Here's where you start learning Kinect
Build an application to display Kinect video on your PC
Have Kinect take photographs when it detects movement
Draw on a computer screen by moving your finger in the air
Track your body gestures and use them to control a program
Make a program that understands your speech and talks back to you
Play a part in your own augmented reality game
Create an "air piano" using Kinect with a MIDI device
More details
Language
English
Place of publication
Redmond
United States
Target group
Professional and scholarly
Dimensions
Height: 229 mm
Width: 189 mm
Thickness: 14 mm
Weight
470 gr
ISBN-13
978-0-7356-6396-1 (9780735663961)
Schweitzer Classification
Person
Rob Miles has been teaching computer programming for more than 25 years. An expert on Visual C#(R) and a Microsoft MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.
Content
Introduction
Part I: Getting Started
Chapter 1: An Introduction to Kinect
Chapter 2: Getting Started with Kinect
Chapter 3: Writing Software for Kinect
Part II: Using the Kinect Sensor
Chapter 4: Your First Kinect Application-Video Snapshots
Chapter 5: Moving Pictures
Chapter 6: Fun with the Depth Sensor
Chapter 7: Fun with the Sound Sensor
Part III: Creating Advanced User Interfaces
Chapter 8: Body Tracking with Kinect
Chapter 9: Voice Control with Kinect
Chapter 10: Augmented Reality with Kinect
Part VI: Kinect in the Real World
Chapter 11: Real-World Control with Kinect
Chapter 12: Taking Kinect Further
Part I: Getting Started
Chapter 1: An Introduction to Kinect
Chapter 2: Getting Started with Kinect
Chapter 3: Writing Software for Kinect
Part II: Using the Kinect Sensor
Chapter 4: Your First Kinect Application-Video Snapshots
Chapter 5: Moving Pictures
Chapter 6: Fun with the Depth Sensor
Chapter 7: Fun with the Sound Sensor
Part III: Creating Advanced User Interfaces
Chapter 8: Body Tracking with Kinect
Chapter 9: Voice Control with Kinect
Chapter 10: Augmented Reality with Kinect
Part VI: Kinect in the Real World
Chapter 11: Real-World Control with Kinect
Chapter 12: Taking Kinect Further