Creating Games with Unity and Maya
CRC Press
2nd Edition
Will be published approx. on 15. August 2027
Book
Paperback/Softback
528 pages
978-1-4987-9744-3 (ISBN)
Description
Creating Games with Unity and Maya 2nd edition provides you with an end-to-end solution for Unity game development with Maya. This book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first-and-their person interactions. Also included is access to a powerful website, www.creating3dgames.com with completed tutorial files and all source code from the book.
Key Features
Unity is the #1 game engine out there, and it's taken the game world by storm. Learn Unity from the ground up. Build a game with no previous scripting knowledge, and make a game that's fun.
This volume provides instruction from game inception to completion and delivery. The 3D creation and export begins, but applied functionality and delivery complete the book.
In the course of the book, the reader will create effective and efficient 3D assets from scratch using Maya (including characters). Then, use these assets to create a functioning game complete with scripts, GUI interfaces, and first and third person interactions.
Companion website includes: original versions of the images, all completed files from the tutorials, important links, and all code from the book.
Written by an author who both teaches game development and makes his own independent games.
Key Features
Unity is the #1 game engine out there, and it's taken the game world by storm. Learn Unity from the ground up. Build a game with no previous scripting knowledge, and make a game that's fun.
This volume provides instruction from game inception to completion and delivery. The 3D creation and export begins, but applied functionality and delivery complete the book.
In the course of the book, the reader will create effective and efficient 3D assets from scratch using Maya (including characters). Then, use these assets to create a functioning game complete with scripts, GUI interfaces, and first and third person interactions.
Companion website includes: original versions of the images, all completed files from the tutorials, important links, and all code from the book.
Written by an author who both teaches game development and makes his own independent games.
More details
Edition
2nd edition
Language
English
Place of publication
Bosa Roca
United States
Publishing group
Taylor & Francis Inc
Target group
Professional and scholarly
Professional Practice & Development
Illustrations
700 farbige Abbildungen
700 Illustrations, color
Dimensions
Height: 234 mm
Width: 156 mm
ISBN-13
978-1-4987-9744-3 (9781498797443)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Other editions
Previous edition

Book
07/2011
1st Edition
Focal Press
€78.60
Shipment within 10-15 days
Persons
Jere Miles is the lead instructor of Game Development at Wilkes Community College. He is also the owner of an independent game development company, Dark Glass Studio. He has been creating games since first learning BASIC on an Atari 800 back in the early 1980s.
Author
Wilkes Community College, Wilkesboro, North Carolina, USA
University of the Incarnate Word
Content
Introduction. Game Production Process. Scenography. Scenography UV Layout within the Game Design Pipeline. Textures, Materials and Shaders. Asset Creation: Unity Scenography Importing. Asset Creation: Unity Scenography Creation Tools. Baking. Asset Creation: Maya Character Creation. Asset Creation: Maya Character UV Mapping and Texturing. Asset Creation: Maya Rigging and Skinning and Unity Animated Character Importing and Implementation. Unity Sound. Introduction to Unity Scripting Basics and Graphical User Interface. Unity Triggers. Unity Raycasting. Unity Prefabs and Instantiation. Unity: Creating Inventory Systems. Health Systems, Winning and Losing the Game. Optimization.