
The Essential Guide to HTML5
Using Games to learn HTML5 and JavaScript
Jeanine Meyer(Author)
Friends of Ed (Publisher)
Published on 2. November 2010
Book
Paperback/Softback
XIV, 376 pages
978-1-4302-3383-1 (ISBN)
Article exhausted; check for reprint
Description
HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML, with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page. The Audio tag allows sounds to be triggered and played from within your HTML code, the WebSockets API facilitates real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer for retrieval next time they play. All of these features and many more are covered within The Essential Guide to HTML5.
The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications.
Concepts are introduced and motivated with easy-to-grasp, appealing examples
Code is explained in detail after general explanations
Reader is guided into how to make the examples 'their own'
The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications.
Concepts are introduced and motivated with easy-to-grasp, appealing examples
Code is explained in detail after general explanations
Reader is guided into how to make the examples 'their own'
More details
Edition
1st ed.
Language
English
Place of publication
CA
United States
Publishing group
APress
Target group
Professional and scholarly
Popular/general
Illustrations
XIV, 376 p.
Dimensions
Height: 25.4 cm
Width: 17.8 cm
Weight
1430 gr
ISBN-13
978-1-4302-3383-1 (9781430233831)
DOI
10.1007/978-1-4302-3384-8
Schweitzer Classification
Other editions
New editions

Book
11/2018
2nd Edition
Apress
€64.19
Article exhausted; check for reprint
Additional editions

E-Book
01/2011
APress
€46.99
Available for download
Person
This is Jeanine Meyer's sixth book, the previous title being The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript. She continues to enjoy being part of the excitement of HTML5.
Content
- The Basics
- Dice Game
- Bouncing Ball
- Cannonball and Slingshot
- The Memory (aka Concentration) Game
- Quiz
- Mazes
- Rock, Paper, Scissors
- Hangman
- Blackjack