Creating Motion Graphics with After Effects
Essential and Advanced Techniques
Routledge (Publisher)
6th Edition
Published on 5. January 2026
Book
Hardback
784 pages
978-1-138-58452-5 (ISBN)
Description
Trish and Chris Meyer and Lee Lanier share over 20 years of hard-earned, real-world film and video production experience inside the sixth edition of this critically-acclaimed text. Far more than a step-by-step review of the features in AE, readers will learn how the program thinks so that they can realize their own visions more quickly and efficiently. This comprehensive, full-color book is packed with tips, shortcuts, and sage advice that will help users thrive no matter what projects they might encounter.
Creating Motion Graphics has been thoroughly revised to reflect the latest features of After Effects CC, incorporating new and redesigned exercises and projects with HD footage, further coverage on AE integration with Cinema4D, using stereoscopic 3D and 360 VR in your projects, visual effects, and much more. The book is also accompanied by an extensive companion website including the project files and source materials for all the techniques demonstrated in the book, as well as several bonus chapters on subjects like expressions, scripting, effects, and integration with other software.
Creating Motion Graphics has been thoroughly revised to reflect the latest features of After Effects CC, incorporating new and redesigned exercises and projects with HD footage, further coverage on AE integration with Cinema4D, using stereoscopic 3D and 360 VR in your projects, visual effects, and much more. The book is also accompanied by an extensive companion website including the project files and source materials for all the techniques demonstrated in the book, as well as several bonus chapters on subjects like expressions, scripting, effects, and integration with other software.
More details
Edition
6th edition
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Postgraduate, Professional, Professional Practice & Development, and Undergraduate
Illustrations
2500 farbige Abbildungen
2500 Illustrations, color
Dimensions
Height: 235 mm
Width: 191 mm
ISBN-13
978-1-138-58452-5 (9781138584525)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Persons
Trish and Chris Meyer are principals of Crish Design, an award-winning motion graphics design studio. Two of the original After Effects users with over 20 years experience, the Meyers are highly respected authors of motion graphics books and training videos. For more, visit: www.crishdesign.com.
Lee Lanier has worked as a professional computer animator and VFX artist since 1994. He has more than 70 features, shorts, music videos, trailers, and commercials to his credit. Lee has written a dozen high-end software books that have sold more than 35,000 copies, has authored VFX training videos for LinkedIn and lynda.com, has taught VFX compositing at the Gnomon School of Visual Effects in Hollywood, and is a member of the Visual Effects Society. You can see his work at beezlebugbit.com and diabolica-art.com.
Lee Lanier has worked as a professional computer animator and VFX artist since 1994. He has more than 70 features, shorts, music videos, trailers, and commercials to his credit. Lee has written a dozen high-end software books that have sold more than 35,000 copies, has authored VFX training videos for LinkedIn and lynda.com, has taught VFX compositing at the Gnomon School of Visual Effects in Hollywood, and is a member of the Visual Effects Society. You can see his work at beezlebugbit.com and diabolica-art.com.
Author
Crish Design, USA
Crish Design, USA
Visual Effects Artist, USA
Content
1. Animation Techniques
2. Layer Management
3. Modes, Masks, and Mattes
4. Cameras! Lights! Action!
5. Building Hierarchies
6. Text Animation
7. Effects and Presets
8. Color and Keying
9. Time and Tracking
10. Drawing, Painting, and Puppetry
11. Working with Audio
12. Expressions
13. Importing and Integration
14. Exporting and Rendering
2. Layer Management
3. Modes, Masks, and Mattes
4. Cameras! Lights! Action!
5. Building Hierarchies
6. Text Animation
7. Effects and Presets
8. Color and Keying
9. Time and Tracking
10. Drawing, Painting, and Puppetry
11. Working with Audio
12. Expressions
13. Importing and Integration
14. Exporting and Rendering