
Understanding Motion Capture for Computer Animation
Alberto Menache(Author)
Morgan Kaufmann (Publisher)
2nd Edition
Published on 24. January 2011
Book
Paperback/Softback
276 pages
978-0-12-381496-8 (ISBN)
Description
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents.
The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic.
The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic.
Reviews / Votes
"Modern motion capture has proven to be a groundbreaking tool in VFX, when used properly. The latest edition of Understanding Motion Capture will help make sure that you know how and when to use this technology... and perhaps more importantly, when not to use it!" --Scott Stokdyk, Award winning Visual Effects SupervisorMore details
Edition
2nd edition
Language
English
Place of publication
San Francisco
United States
Publishing group
Elsevier Science & Technology
Target group
Professional and scholarly
Advanced level computer graphics programmers, including visual effects artists in the entertainment and gaming industries; animation and visualization programmers; application software engineers; and developer support engineers.
Product notice
Paperback (trade)
Illustrations
Illustrated
Dimensions
Height: 236 mm
Width: 192 mm
Thickness: 25 mm
Weight
563 gr
ISBN-13
978-0-12-381496-8 (9780123814968)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Alberto Menache
Understanding Motion Capture for Computer Animation
E-Book
01/2011
2nd Edition
Morgan Kaufmann
€48.95
Available for download
Previous edition
Book
01/1999
Morgan Kaufmann
€49.51
Shipment within 10-15 days
Person
Alberto Menache founded Three Space Imagery, Inc. (TSi), a computer graphics and video game developer, in Los Angeles, where he and his team developed proprietary software for motion capture usage in animation. After selling his software to Motion Analysis Corporation, Menache moved on to Pacific Data Images, a computer graphics industry leader, where he is the lead character technical director at the commercial and film effects division. His latest production credits include the film Forces of Nature, commercials for SEGA, Circle K and Pillsbury, the award-winning music video for TLC's "Waterfalls", and dozens of video games, including Dark Ridge, Messiah and Soul Blade.
Content
1. Motion Capture Primer2. Motion Capture Case Studies and Controversy3. The Motion Capture Session4. The Motion Data5. Setting Up Your Character
AppendixA. Motion Capture Equipment and Software ManufacturersB. Motion Capture Service ProvidersC. Web Resources
AppendixA. Motion Capture Equipment and Software ManufacturersB. Motion Capture Service ProvidersC. Web Resources