
How to Write Adventure Modules That Don't Suck
Kevin Melka(Author)
Goodman Games (Publisher)
Published on 17. September 2024
Book
Hardback
162 pages
978-1-946231-08-6 (ISBN)
Description
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
More details
Language
English
Place of publication
United States
Product notice
sewn/stitched
Cloth over boards
Dimensions
Height: 287 mm
Width: 228 mm
Thickness: 20 mm
Weight
797 gr
ISBN-13
978-1-946231-08-6 (9781946231086)
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Schweitzer Classification