
Social Computing and Social Media
6th International Conference, SCSM 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings
Gabriele Meiselwitz(Editor)
Springer (Publisher)
Published on 5. June 2014
Book
Paperback/Softback
XXIV, 605 pages
978-3-319-07631-7 (ISBN)
Description
This book constitutes the refereed proceedings of the 6th International Conference on Social Computing and Social Media, SCSM 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 56 papers included in this volume are organized in topical sections on designing and evaluating social computing and social media; designing, analyzing and visualizing social networks; online communities and engagement; presence and self in social media; social media, games, gamification and entertainment.
More details
Series
Edition
2014 ed.
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Research
Illustrations
159 s/w Abbildungen
XXIV, 605 p. 159 illus.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 34 mm
Weight
943 gr
ISBN-13
978-3-319-07631-7 (9783319076317)
DOI
10.1007/978-3-319-07632-4
Schweitzer Classification
Other editions
Additional editions

Gabriele Meiselwitz
Social Computing and Social Media
6th International Conference, SCSM 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings
E-Book
05/2014
Springer
€96.29
Available for download
Content
Designing and evaluating social computing and social media.- Designing, analyzing and visualizing social networks.- Online communities and engagement.- Presence and self in social media.- Social media, games, gamification and entertainment.