
LEGO MINDSTORMS For Dummies
Hungry Minds Inc,U.S. (Publisher)
1st Edition
Published on 15. October 2000
Book
Paperback/Softback
372 pages
978-0-7645-0767-0 (ISBN)
Description
The LEGO MINDSTORMS products are great fun for children and adults alike, and can be used in millions of different combinations to build interactive creatures. But the power of Dr. Frankenstein can be very confusing, and figuring out which of those 700 pieces goes where is a big challenge. LEGO MINDSTORMS For Dummies is the perfect answer, with insightful help that goes beyond the Constructopedia. Simple examples are used to convey complicated ideas, opening the door wide for readers to unleash their creativity and build magnificent monsters, cool creatures, or riveting robots!
More details
Edition
1., Auflage
Language
English
Place of publication
Foster City
United States
Publishing group
John Wiley & Sons Inc
Target group
College/higher education
Children/juvenile
Illustrations
illustrations
Dimensions
Height: 23.5 cm
Width: 19 cm
Thickness: 25 mm
Weight
709 gr
ISBN-13
978-0-7645-0767-0 (9780764507670)
Schweitzer Classification
Persons
Michael Meadhra has written or contributed to more than 30 computer books. Peter J. Stouffer is an electrical engineer who has been programming for more than two decades.
Content
Introduction.
PART I: Taking Off the Shrink-Wrap.
Chapter 1: Opening the Box and Getting Started.
Chapter 2: Getting to Know the MINDSTORMS Components.
PART II: Power Up the Lab, Igor - It's Time to Build Bots.
Chapter 3: Starting with Star Wars Droids.
Chapter 4: Discovering the Discovery Bots.
Chapter 5: Building the Invention Bots.
PART III: Giving Your Bots Life through Programming.
Chapter 6: Scouting Out the Micro Scout.
Chapter 7: Programming the Scout.
Chapter 8: Beginning Programming with the Robotics Invention System 1.5.
Chapter 9: More RIS Programming.
PART IV: Special Projects to Make You a Robot Scientist.
Chapter 10: Creating RoverBot Programs.
Chapter 11: Let There Be a Light Sensor.
Chapter 12: Doing Other Cool Stuff.
PART V: The Part of Tens.
Chapter 13: Ten Embarrassing Bot Moments to Avoid.
Chapter 14: Ten Fun Things to Do on the Internet.
Appendix A: Parts Reference.
Appendix B: RCX Reference.
Appendix C: About the CD.
Index.
IDG Books Worldwide End-User License Agreement.
Installation Instructions.
Book Registration Information.
PART I: Taking Off the Shrink-Wrap.
Chapter 1: Opening the Box and Getting Started.
Chapter 2: Getting to Know the MINDSTORMS Components.
PART II: Power Up the Lab, Igor - It's Time to Build Bots.
Chapter 3: Starting with Star Wars Droids.
Chapter 4: Discovering the Discovery Bots.
Chapter 5: Building the Invention Bots.
PART III: Giving Your Bots Life through Programming.
Chapter 6: Scouting Out the Micro Scout.
Chapter 7: Programming the Scout.
Chapter 8: Beginning Programming with the Robotics Invention System 1.5.
Chapter 9: More RIS Programming.
PART IV: Special Projects to Make You a Robot Scientist.
Chapter 10: Creating RoverBot Programs.
Chapter 11: Let There Be a Light Sensor.
Chapter 12: Doing Other Cool Stuff.
PART V: The Part of Tens.
Chapter 13: Ten Embarrassing Bot Moments to Avoid.
Chapter 14: Ten Fun Things to Do on the Internet.
Appendix A: Parts Reference.
Appendix B: RCX Reference.
Appendix C: About the CD.
Index.
IDG Books Worldwide End-User License Agreement.
Installation Instructions.
Book Registration Information.