
Metaprogramming GPUs with Sh
A K Peters (Publisher)
1st Edition
Published on 2. August 2004
Book
Paperback/Softback
308 pages
978-1-56881-229-8 (ISBN)
Description
This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
Reviews / Votes
" Gamasutra.com features an article this week about Sh, the new shader language, developed by Michael McCool and Stefanus Du Toit. Background information and a user's manual are published in their new book, ""Metaprogramming GPUs with Sh."" -Gamasutra.com, July 2004Stefanus Du Toit, co-author of Metaprogramming GPUs with Sh is on this year's list of the top science and technology innovators under the age of 35. -MIT Technology Review , August 2008"
More details
Language
English
Place of publication
Natick
United States
Publishing group
Taylor & Francis Inc
Target group
Professional and scholarly
Academic and Professional Practice & Development
Dimensions
Height: 235 mm
Width: 191 mm
Weight
235 gr
ISBN-13
978-1-56881-229-8 (9781568812298)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Michael Mccool | Stefanus Du Toit
Metaprogramming GPUs with Sh
Book
10/2019
1st Edition
CRC Press
€155.99
Shipment within 10-20 days

Michael Mccool | Stefanus Du Toit
Metaprogramming GPUs with Sh
E-Book
12/2009
1st Edition
Taylor & Francis
€59.49
Available for download
Persons
McCool , Michael
Content
List of Tables -- List of Listings -- Preface -- I Introduction -- II Reference -- III Engineering -- Bibliography -- Index.