
Metaprogramming GPUs with Sh
CRC Press
1st Edition
Published on 2. October 2019
Book
Hardback
308 pages
978-1-138-42809-6 (ISBN)
Description
This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
Reviews / Votes
" Gamasutra.com features an article this week about Sh, the new shader language, developed by Michael McCool and Stefanus Du Toit. Background information and a user's manual are published in their new book, ""Metaprogramming GPUs with Sh."" -Gamasutra.com, July 2004Stefanus Du Toit, co-author of Metaprogramming GPUs with Sh is on this year's list of the top science and technology innovators under the age of 35. -MIT Technology Review , August 2008"
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Academic and Professional Practice & Development
Dimensions
Height: 235 mm
Width: 191 mm
Weight
730 gr
ISBN-13
978-1-138-42809-6 (9781138428096)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Michael Mccool | Stefanus Du Toit
Metaprogramming GPUs with Sh
E-Book
12/2009
1st Edition
Taylor & Francis
€59.49
Available for download

Michael Mccool | Stefanus Du Toit
Metaprogramming GPUs with Sh
Book
08/2004
1st Edition
A K Peters
€71.98
Shipment within 3-4 weeks
Persons
McCool , Michael
Content
List of Tables -- List of Listings -- Preface -- I Introduction -- II Reference -- III Engineering -- Bibliography -- Index.