The Complete Guide to Game Development Art & Design
Ilex (Publisher)
Published on 9. May 2005
Book
Paperback/Softback
192 pages
978-1-904705-48-2 (ISBN)
Description
Video gaming is a global, multi-billion-dollar industry - one that rivals TV, movies, music, and publishing not just as a source of revenue, but also as a medium of creative expression. Production budgets for blockbuster 21st century games have grown to Hollywood proportions, as has the size of the design, production, and marketing teams. Today's complex multiplayer games, real-time 3D environments, and immersive worlds would be almost unrecognizable to the previous generation of game-players who enjoyed battling with Space Invaders back in the 1970s. The Complete Guide to Game Art analyzes everything that goes into designing and building a successful video game, from initial concepts, sketches, and storylines, through early prototypes, to the full-scale production of all the component elements - script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. Featuring Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, The Complete Guide to Game Art is the essential reference work for anyone wanting to work in the industry, or who is curious to know more about it.
Video gaming is a global, multi-billion-dollar industry - one that rivals TV, movies, music, and publishing not just as a source of revenue, but also as a medium of creative expression. Production budgets for blockbuster 21st century games have grown to Hollywood proportions, as has the size of the design, production, and marketing teams. Today's complex multiplayer games, real-time 3D environments, and immersive worlds would be almost unrecognizable to the previous generation of game-players who enjoyed battling with Space Invaders back in the 1970s. The Complete Guide to Game Art analyzes everything that goes into designing and building a successful video game, from initial concepts, sketches, and storylines, through early prototypes, to the full-scale production of all the component elements - script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. Featuring Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, The Complete Guide to Game Art is the essential reference work for anyone wanting to work in the industry, or who is curious to know more about it.
Video gaming is a global, multi-billion-dollar industry - one that rivals TV, movies, music, and publishing not just as a source of revenue, but also as a medium of creative expression. Production budgets for blockbuster 21st century games have grown to Hollywood proportions, as has the size of the design, production, and marketing teams. Today's complex multiplayer games, real-time 3D environments, and immersive worlds would be almost unrecognizable to the previous generation of game-players who enjoyed battling with Space Invaders back in the 1970s. The Complete Guide to Game Art analyzes everything that goes into designing and building a successful video game, from initial concepts, sketches, and storylines, through early prototypes, to the full-scale production of all the component elements - script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. Featuring Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, The Complete Guide to Game Art is the essential reference work for anyone wanting to work in the industry, or who is curious to know more about it.
More details
Language
English
Place of publication
Lewes
United Kingdom
Publishing group
Octopus Publishing Group
Illustrations
full colour illustrations, 500 pictures
ISBN-13
978-1-904705-48-2 (9781904705482)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Persons
David McCarthy has spent the last three years writing for Edge, the world's most respected magazine about video gaming. He is currently a freelance journalist, specializing in the field of video games, and has been a member of the advisory board of the Game Developers' Conference Europe since the event's inception.
David McCarthy has spent the last three years writing for Edge, the world's most respected magazine about video gaming. He is currently a freelance journalist, specializing in the field of video games, and has been a member of the advisory board of the Game Developers' Conference Europe since the event's inception.
David McCarthy has spent the last three years writing for Edge, the world's most respected magazine about video gaming. He is currently a freelance journalist, specializing in the field of video games, and has been a member of the advisory board of the Game Developers' Conference Europe since the event's inception.