
Programming Essentials Using Java
A Game Application Approach
Mercury Learning & Information (Publisher)
1st Edition
Will be published approx. on 29. March 2017
Book
Paperback/Softback
540 pages
978-1-68392-037-3 (ISBN)
Description
No detailed description available for "Programming Essentials Using Java".
More details
Edition
1. Auflage
Language
English
Place of publication
Herndon, VA
United States
Target group
College/higher education
US School Grade: College Graduate Student
Product notice
Klappenbroschur
Dimensions
Height: 254 mm
Width: 203 mm
Thickness: 31 mm
Weight
1194 gr
ISBN-13
978-1-68392-037-3 (9781683920373)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
03/2017
1st Edition
Mercury Learning & Information
€84.95
Available for download

E-Book
02/2017
1st Edition
Mercury Learning and Information
€46.99
Available for download
Persons
McAllister William:
William McAllister has taught a wide range of computer science courses that include basic programming, computer graphics, and data structures.
Fritz S. Jane:
S. Jane Fritz taught programming courses in BASIC, Visual Basic, Pascal, C, C++, and Java. She also co-authored several papers and gave a number of presentations at SIGCSE Conferences.
Content
1. Introduction
2. Variables, Input / Output and Calculations
3. Methods, Classes, and Objects: A First Look
4. Boolean Expressions, Making Decisions, and Disk Input and Output
5. Repeating Statements: Loops
6. Arrays
7. Methods, Classes, and Objects: A Second Look
8. Inheritance
9. Recursion
10. The API Collections Framework
Appendices:
A. Description of the Game Environment
B. Installing the Game Environment Package
C. ASCII Table
D. Java Keywords
E. Java Operators
F. Glossary of Programming Terms
G. Using the On-line API Documentation
H. College Board AP Computer Science Topic Correlation
I. ACM/IEEE Topics and Minimal Instruction Time Guidelines
J. Solutions to Selected Odd-Numbered Knowledge Exercises
Index.
2. Variables, Input / Output and Calculations
3. Methods, Classes, and Objects: A First Look
4. Boolean Expressions, Making Decisions, and Disk Input and Output
5. Repeating Statements: Loops
6. Arrays
7. Methods, Classes, and Objects: A Second Look
8. Inheritance
9. Recursion
10. The API Collections Framework
Appendices:
A. Description of the Game Environment
B. Installing the Game Environment Package
C. ASCII Table
D. Java Keywords
E. Java Operators
F. Glossary of Programming Terms
G. Using the On-line API Documentation
H. College Board AP Computer Science Topic Correlation
I. ACM/IEEE Topics and Minimal Instruction Time Guidelines
J. Solutions to Selected Odd-Numbered Knowledge Exercises
Index.