
Digital Zombies, Undead Stories
Narrative Emergence and Videogames
Lawrence May(Author)
Bloomsbury Academic USA (Publisher)
Published on 25. August 2022
Book
Paperback/Softback
264 pages
978-1-5013-7487-6 (ISBN)
Description
Through analysis of three case study videogames - Left 4 Dead 2, DayZ and Minecraft - and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players' creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games' boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time.
Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.
Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.
More details
Language
English
Place of publication
New York
United States
Publishing group
Bloomsbury Publishing Plc
Target group
College/higher education
Illustrations
7 bw illus
Dimensions
Height: 229 mm
Width: 152 mm
ISBN-13
978-1-5013-7487-6 (9781501374876)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
01/2021
1st Edition
Bloomsbury Academic USA
€35.49
Available for download

E-Book
01/2021
1st Edition
Bloomsbury Academic USA
€35.49
Available for download
Person
Lawrence May is a Lecturer in the Faculty of Education and Social Work, at the University of Auckland, New Zealand.
Content
Contents
List of Figures
List of Tables
Acknowledgements
Chapter 1: Introduction
Chapter 2: Stories of the Undead
Chapter 3: Rules of Emergence (and the Emergence of Rules)
Chapter 4: Familiar Storytelling and Popular Memories
Chapter 5: Making, Breaking and Bending Rules at the Textual Margins
Chapter 6: Unstable Media, Infectious Stories and Migratory Rules
Chapter 7: Delayed Apocalypse, Deliberate Design
Chapter 8: Conclusion
Appendix A
Bibliography
Index
List of Figures
List of Tables
Acknowledgements
Chapter 1: Introduction
Chapter 2: Stories of the Undead
Chapter 3: Rules of Emergence (and the Emergence of Rules)
Chapter 4: Familiar Storytelling and Popular Memories
Chapter 5: Making, Breaking and Bending Rules at the Textual Margins
Chapter 6: Unstable Media, Infectious Stories and Migratory Rules
Chapter 7: Delayed Apocalypse, Deliberate Design
Chapter 8: Conclusion
Appendix A
Bibliography
Index