
3D Hardware design
Software applications for GPU
S. Mathioudakis(Author)
AuthorHouse (Publisher)
Published on 20. March 2025
Book
Paperback/Softback
158 pages
979-8-8230-9162-6 (ISBN)
Description
The purpose of the text is to offer the reader the chance to understand the concepts and structures, which underpin modern GPU's. The programming of 3D software relies not only on complex mathematics but the hardware that it runs on. Throughout the book are explanations and examples of the coding and circuitry, which allow computerised systems to process graphic transformations.
Suitable for those aiming to go beyond CPU design into more specific systems.
The book covers the following topics:
The graphics pipeline
Vectors and creating objects
Rotation and movement
Projection onto a 2D plane
Camera movement and world coordinates
Textures and rendering
Light and shadow
Programming the GPU and OpenGL
Hardware design concepts
GPU structures and hardware
Designing a 3D program
First Edition
More details
Language
English
Place of publication
Bloomington
United States
Product notice
Paperback (trade)
Unsewn / adhesive bound
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 9 mm
Weight
240 gr
ISBN-13
979-8-8230-9162-6 (9798823091626)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
03/2025
AuthorHouse UK
€4.49
Available for download