
Writing for Animation, Comics, and Games
Christy Marx(Author)
CRC Press
2nd Edition
Published on 4. August 2021
Book
Paperback/Softback
290 pages
978-0-8153-7937-9 (ISBN)
Description
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames.
Key Features
An insider's perspective on career rules of the road on writing for comics, videogames, and animation
Written for beginners and professionals alike
A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium
Author Bio
Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.
Key Features
An insider's perspective on career rules of the road on writing for comics, videogames, and animation
Written for beginners and professionals alike
A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium
Author Bio
Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.
More details
Edition
2nd edition
Language
English
Place of publication
Bosa Roca
United States
Publishing group
Taylor & Francis Inc
Target group
Professional and scholarly
Professional Practice & Development
Illustrations
41 s/w Abbildungen, 32 s/w Photographien bzw. Rasterbilder, 9 s/w Zeichnungen
9 Line drawings, black and white; 32 Halftones, black and white; 41 Illustrations, black and white
Dimensions
Height: 254 mm
Width: 178 mm
Thickness: 17 mm
Weight
594 gr
ISBN-13
978-0-8153-7937-9 (9780815379379)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Christy Marx
Writing for Animation, Comics, and Games
Book
08/2021
2nd Edition
CRC Press
€184.80
Shipment within 15-20 days

Christy Marx
Writing for Animation, Comics, and Games
E-Book
08/2021
2nd Edition
CRC Press
€59.49
Available for download

Christy Marx
Writing for Animation, Comics, and Games
E-Book
08/2021
2nd Edition
CRC Press
€59.49
Available for download
Previous edition

Christy Marx
Writing for Animation, Comics, and Games
Book
10/2006
1st Edition
Focal Press
€55.70
Article exhausted; check for reprint
Person
Based in northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include: Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; the Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games, and more. For full credits, visit www.christymarx.com.
Content
Transmedia Overview
Section I ANIMATION
1 History/Evolution of Animation
2 Terminology
3 The Basics
4 Breaking and Entering
5 History/Evolution of the Comic Book
Section II COMICS
6 What Is a Comic Book?
7 Breaking and Entering
Section III VIDEOGAMES
8 History/Evolution of Videogames
9 Design Roles and Terminology
10 Deeper Dive into Narrative Design
11 Story-Driven Games and Branching Dialogue
12 Game Writing
13 Breaking and Entering
Section I ANIMATION
1 History/Evolution of Animation
2 Terminology
3 The Basics
4 Breaking and Entering
5 History/Evolution of the Comic Book
Section II COMICS
6 What Is a Comic Book?
7 Breaking and Entering
Section III VIDEOGAMES
8 History/Evolution of Videogames
9 Design Roles and Terminology
10 Deeper Dive into Narrative Design
11 Story-Driven Games and Branching Dialogue
12 Game Writing
13 Breaking and Entering