
Serious Games in Personalized Learning
New Models for Design and Performance
Routledge (Publisher)
1st Edition
Published on 13. July 2021
Book
Hardback
290 pages
978-0-367-48396-8 (ISBN)
Description
Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for measuring, assessing, and evaluating not just a game's effectiveness but the acquisition of information and knowledge that a student may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human performance, and more will find a comprehensive guide to the history, practical implications, and data-collection potential inherent to these fast-evolving tools.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Illustrations
69 s/w Abbildungen, 31 s/w Photographien bzw. Rasterbilder, 38 s/w Zeichnungen, 6 s/w Tabellen
6 Tables, black and white; 38 Line drawings, black and white; 31 Halftones, black and white; 69 Illustrations, black and white
Dimensions
Height: 235 mm
Width: 157 mm
Thickness: 21 mm
Weight
596 gr
ISBN-13
978-0-367-48396-8 (9780367483968)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Scott M. Martin | James R. Casey | Stephanie Kane
Serious Games in Personalized Learning
New Models for Design and Performance
Book
07/2021
1st Edition
Routledge
€63.70
Shipment within 15-20 days

Scott M. Martin | James R. Casey | Stephanie Kane
Serious Games in Personalized Learning
New Models for Design and Performance
E-Book
07/2021
1st Edition
Routledge
€55.49
Available for download

Scott M. Martin | James R. Casey | Stephanie Kane
Serious Games in Personalized Learning
New Models for Design and Performance
E-Book
07/2021
1st Edition
Routledge
€55.49
Available for download
Persons
Scott M. Martin is an inventor, educator, entrepreneur, and author. He is Associate Professor of Computer Game Design and previously founded and directed the Virginia Serious Game Institute (VSGI) and the Computer Game Design Programs at George Mason University in Fairfax, Virginia, U.S.A. Dr. Martin earned undergraduate and graduate degrees from Johns Hopkins University and his doctorate degree from the University of Maryland, College Park.
James R. Casey is Interim Director of the Virginia Serious Game Institute (VSGI) and Assistant Professor of Computer Game Design at George Mason University, U.S.A.
Stephanie Kane is Research Coordinator for the VSGI and is currently earning her master of arts degree in computer game design at George Mason University, U.S.A.
James R. Casey is Interim Director of the Virginia Serious Game Institute (VSGI) and Assistant Professor of Computer Game Design at George Mason University, U.S.A.
Stephanie Kane is Research Coordinator for the VSGI and is currently earning her master of arts degree in computer game design at George Mason University, U.S.A.
Content
1. Introduction - The Science and Art of How We Learn 2. History of Artificial Intelligence and Personalized Learning 3. Ludology and the Origins of Games and Learning 4. Teaching and Learning Game Design 5. The Virginia Serious Game Institute (VSGI) Learning Game Examples 6. Artificial Intelligence Applied to Teaching and Learning 7. Teaching and Learning Computer-Intelligent Games 8. Personalized Learning Game Design Pedagogy