
Artificial Intelligence, Mixed Reality, and the Redefinition of the Classroom
Scott M. Martin(Author)
Rowman & Littlefield Publishers
Published on 5. June 2019
Book
Paperback/Softback
190 pages
978-1-4758-4728-4 (ISBN)
Description
Artificial Intelligence, Mixed Reality, and the Redefinition of the Classroom highlights new interpretations, understandings, and emerging technologies that radically remake traditional educational models, structures, and systems, and upend how faculty teach, and students learn. It explore new educational economic models that no longer depend on buildings to educate, and describes the growing applications of artificial intelligence, machine-learning algorithms in teaching and learning. This book also defines new approaches to personalize learning, including the use of artificial cognitive learning maps that mimic a learners' biological learning map, that can also be applied to create a learner's secure silhouette useful for truly personalized academic intervention recommendations. The emerging and maturing technological advances that allow these transformational opportunities may also upend the traditional educational institution: the familiar spaces, walls, and buildings, but also the delivery methods of knowledge, and the learner's method of knowledge acquisition. Artificial Intelligence, Mixed Reality, and the Redefinition of the Classroom promises to inform the teacher, administrator, and board member to hopefully not just passively read about new and exciting innovations and tools available to improve the practice of education, but also to excite and inspire each to apply these innovations to better prepare our learners to succeed within this 4th Industrial Revolution.
Reviews / Votes
This book is indeed radical and comes at an inflection point when educators, administrators, and learning designers are struggling to make sense of the empowering potential of technology in transforming our teaching and learning practices to meet the needs of the changing student demographic and skillset. Scott Martin intelligently and boldly provides a peak into the future of higher education using a principled and actionable AI framework inspiring us to seriously consider changing our outdated teaching models. -- Nada Dabbagh, Professor and Director of Learning Technologies, George Mason University This fascinating book by one of the leaders in game-based learning envisions the classroom of the future as an intersection of learners, learning, artificial intelligence, and virtual reality. It challenges the reader to think about the technology-enabled disruption at the doorstep of education and invites us to proactively transform the disruption into opportunities for enhancing learning. This book deserves serious attention. -- Ashok K. Goel, Professor, School of Interactive Computing, Georgia Institute of Technology; Editor, AAAI AI Magazine; Co-Chair, CogSci 2019More details
Series
Language
English
Place of publication
United States
Publishing group
Bloomsbury Publishing Plc
Target group
Professional and scholarly
Illustrations
5 b/w illustrations; 20 b/w photos
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 11 mm
Weight
287 gr
ISBN-13
978-1-4758-4728-4 (9781475847284)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
06/2019
1st Edition
Rowman & Littlefield Publishers
€55.99
Available for download

E-Book
06/2019
1st Edition
Bloomsbury eBooks US
€55.99
Available for download
Persons
Dr. Scott M. Martin is an inventor, mentor, educator, entrepreneur, and author. He is the founding Director of the Virginia Serious Game Institute (VSGI), previous Director of the Computer Game Design programs, and current professor at George Mason University in Fairfax, Virginia. Dr. Martin's research focus has been on designing new deep-learning algorithmic models applied to teaching and learning, combining the fields of data science and the social sciences of human knowledge acquisition. He has founded multiple institutes, academics programs, research centers, schools, and businesses, and he is the inventor of multiple patents and patent-pending innovations in educational technology.
Content
List of Figures
Introduction
Chapter 1: Education
Chapter 2: Innovation (Online Learning)
Christopher Jennings
Chapter 3: Big Data
Chapter 4: Invention
Chapter 5: Invention II
Conclusion
Bibliography
About the Author
About the Contributor
Introduction
Chapter 1: Education
Chapter 2: Innovation (Online Learning)
Christopher Jennings
Chapter 3: Big Data
Chapter 4: Invention
Chapter 5: Invention II
Conclusion
Bibliography
About the Author
About the Contributor