
ActionScript for Multiplayer Games and Virtual Worlds
Jobe Makar(Author)
New Riders (Publisher)
Published on 6. August 2009
Book
Paperback/Softback
312 pages
978-0-321-64336-0 (ISBN)
Description
Covers of all aspects of multiplayer game development
and virtual world development
degrees The demand for multiplayer game developments has exploded in the past year to
become a billion dollar industry
degrees Author is a top virtual world developer using Flash ActionScript
degrees A rare look at development in this highly lucrative market
Summary
This book starts off with the basics of who wants these applications and why
and quickly moves into virtual world game development. The main focus is on
deconstruction of all aspects of multiplayer game development and virtual
world development. The book covers chatting, avatar creation, mini-game
integration, pathfinding, and more.
and virtual world development
degrees The demand for multiplayer game developments has exploded in the past year to
become a billion dollar industry
degrees Author is a top virtual world developer using Flash ActionScript
degrees A rare look at development in this highly lucrative market
Summary
This book starts off with the basics of who wants these applications and why
and quickly moves into virtual world game development. The main focus is on
deconstruction of all aspects of multiplayer game development and virtual
world development. The book covers chatting, avatar creation, mini-game
integration, pathfinding, and more.
More details
Language
English
Place of publication
United States
Publishing group
Pearson Education (US)
Target group
Professional and scholarly
Dimensions
Height: 230 mm
Width: 188 mm
Thickness: 16 mm
Weight
530 gr
ISBN-13
978-0-321-64336-0 (9780321643360)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Jobe Makar (Elm City, NC) specializes in advanced ActionScript programming
in all versions of Macromedia Flash and has authored several Flash
programming books. He has over eight years experience building advanced
applications, websites, and games using Flash, XML, HTML, JavaScript, and
interacting with middleware. Jobe holds a Bachelor's Degree in Physics with 3
years of graduate study toward a PhD in physics. He has received several
awards and acknowledgements for Flash programming and regularly speaks at
industry conferences such as Flashforward, Flash in the Can, and Flash on the
Beach. Jobe is a certified Flash trainer and developer.
in all versions of Macromedia Flash and has authored several Flash
programming books. He has over eight years experience building advanced
applications, websites, and games using Flash, XML, HTML, JavaScript, and
interacting with middleware. Jobe holds a Bachelor's Degree in Physics with 3
years of graduate study toward a PhD in physics. He has received several
awards and acknowledgements for Flash programming and regularly speaks at
industry conferences such as Flashforward, Flash in the Can, and Flash on the
Beach. Jobe is a certified Flash trainer and developer.
Content
1. Web Game Landscape
2. Connecting Users
3. Security: You vs. Everyone Else
4. Introducing ElectroServer
5. Chat
6. Where Decisions are Made
7. Real-time Movement
8. Lobby System
9. Real-time Tank Game
10. Tile-based Games
11. Cooperative Game Play
12. Isometric View
13. Avatars
14. Virtual Worlds
15. Buddies and Relationships
16. User Homes
2. Connecting Users
3. Security: You vs. Everyone Else
4. Introducing ElectroServer
5. Chat
6. Where Decisions are Made
7. Real-time Movement
8. Lobby System
9. Real-time Tank Game
10. Tile-based Games
11. Cooperative Game Play
12. Isometric View
13. Avatars
14. Virtual Worlds
15. Buddies and Relationships
16. User Homes