
Production Methods
Behind the Scenes of Virtual Inhabited 3D Worlds
Springer (Publisher)
Published on 25. October 2012
Book
Paperback/Softback
VIII, 271 pages
978-1-4471-1115-3 (ISBN)
Description
Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every day environment, not only office buildings and private homes but also art and cul At one of the frontiers of multimedia applications computers are used as tural events. part of experimental theatre, puppet theatre, musical performances, museums, entertainment, and learning. In some of these domains, people interact with the computers using a mouse, keyboard and a 17-inch monitor, but present-day inter faces take a variety of forms, including motion-capture technology and displays of up to several metres in height and width. The trend of applying computer technologies in the domain of art and culture has been one of the pivots of a Danish research project, Staging of Virtual Inhabited 3D Spaces. The results of the project are presented in a series of four volumes, of which this book is the last one. The three other publications are: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: The Spatiality of Virtual Inhabited 3D Worlds; and 3D Applications: Applications with Virtual Inhabited 3D Worlds.
More details
Edition
Softcover reprint of the original 1st ed. 2003
Language
English
Place of publication
London
United Kingdom
Target group
Professional and scholarly
Research
Illustrations
VIII, 271 p.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 16 mm
Weight
435 gr
ISBN-13
978-1-4471-1115-3 (9781447111153)
DOI
10.1007/978-1-4471-0063-8
Schweitzer Classification
Other editions
Additional editions

Book
09/2002
1st Edition
Springer
€85.55
Article exhausted; check different version
Content
1 Introduction.- 2 Evaluating Software Engineering Modelling Concepts for Interactive Narratives Design.- 3 Interaction Styles in Development Tools for Virtual Reality Applications.- 4 In the Mists of Prehistory: Scriptwriting for Interactive 3D Documentaries on the Nordic Bronze Age.- 5 From Music to 3D Scenography and Back Again.- 6 The Making of a Pedagogical Tool for Picture Analysis and Picture Construction.- 7 From Archaeological Findings over Scale Models and Pencil Drawings to Digital Images.- 8 Dramaturgy in Building Multimedia Performances: Devising and Analysing.- 9 The Family Factory: Developing New Methods for Live 3D Animation.- 10 The Evolution of Computer Bugs: An Interdisciplinary Team Work.- 11 Artists in the Virtual Studio.- 12 Morgana: From Vision to Visualisation.- Author Index.