Transductions
Bodies and Machines at Speed
Adrian Mackenzie(Author)
Continuum International Publishing Group Ltd.
Published on 1. August 2002
Book
Paperback/Softback
243 pages
978-0-8264-5884-1 (ISBN)
Article exhausted; check for reprint
Description
Why does technological speed seem to exceed the speed of cultural or natural processes? In what sense has this perceived difference impacted on human culture and the human body? This book explores the nature of technological speed and how technology becomes part of living bodies. Drawing on deconstruction and corporeal theory, it re-examines the borders between bodies and machines, between what counts as social and what counts as technological. Illustrated with examples which include online computer games, military supercomputers, genomic databases, performance art and the global positioning system - the book critiques the widely accepted notion that technology speeds everything up, arguing instead that there are only ever differences in speed.
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Bloomsbury Publishing PLC
Target group
College/higher education
Dimensions
Height: 234 mm
Width: 156 mm
Thickness: 19 mm
Weight
390 gr
ISBN-13
978-0-8264-5884-1 (9780826458841)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Book
07/2006
Continuum International Publishing Group Ltd.
€45.20
Shipment within 15-20 days
Additional editions

E-Book
08/2002
1st Edition
The Athlone Press
€14.99
Available for download
Person
Adrian Mackenzie is Researcher in Information Cultures. Department of Computing, Lancaster University.
Content
Introduction. 1. Radical contingency and the materializations of technology. 2. From stone to radiation: the depth and speed of technical embodiments. 3. The technicity of time: 1.00 oscillations/sec to 9,192,631,770 Hz 4. Infrastructure and individuation: speed and delay in Stelarc's Ping Body'. 5. Losing time at the PlayStation: realtime and the whatever body. 6. Life, collectives and the pre-vital technicity of biotechnology. Conclusion.