Human-Computer Interaction
Description
This book constitutes the revised selected papers of the 11th Iberoamerican Workshop on Human-Computer Interaction, HCI-COLLAB 2025, in Zacatecas, Mexico, in May 7-9, 2025.
The 23 full papers included in this volume were carefully selected and reviewed from 105 submissions. They reflect the thematic and methodological diversity of contemporary HCI, encompassing areas such as multimodal interaction, artificial intelligence, user experience, accessibility, extended reality, and collaborative systems.
More details
Content
.- AI agents for heuristic usability evaluation: A comparative study with human experts.
.- AI-Human interaction patterns: an exploratory study.
.- Assessment of collaborative performance in learning scenarios - an empirical study in engineering courses.
.- Calibration protocol for integrating the OptiTrack motion capture system with Meta Oculus Quest.
.- Designing for neurodiversity: A usability and accessibility evaluation for ASD.
.- Designing with purpose: Merging UCD, soft skills and sustainability in a computer science curriculum.
.- Developing an educational game for financial education using design thinking and co-design.
.- Development of a wearable device and architecture for monitoring hamstring muscle activity.
.- Enhancing elderly care with empathetic technologies: Insights from human-computer interaction.
.- Evaluating the Uncanny Valley in AI-Generated digital characters: A perceptual and visual quality analysis of synthetic video content.
.- Evaluation of the technological maturity of the internet of things in industrial companies: Applying ATLANTIS in the Buenos Aires Metropolitan Area - Argentina.
.- Identificación de usuarios PyMEs en la industria 4.0.
.- Impact of keyboard, joystick, and skateboard platform on usability and user experience in digital games.
.- Implementation of a pervasive video game with mobile sensing features.
.- Integrating the development of computational thinking and stem competencies in engineering education.
.- Model for the integration of automated tools in the usability evaluation of e-commerce platforms.
.- Review of heuristics and usability and UX scales for speech-based technologies.
.- The challenge of artistic preservation in the digital age: Mu+Art 2024.
.- Towards a collaborative framework for the implementation of digital transformation processes in higher education institutions: a comparative analysis.
.- Towards a mental model-driven approach for user interface development: Evolving DataForm.
.- Understanding accessibility needs of blind authors on CMS-Based websites.
.- Virtual reality and the metaverse for developing self-efficacy variables in future English teachers.
.- What is happening to critical thinking in university students in the era of artificial intelligence?.