
Games and Decisions
Dover Publications Inc. (Publisher)
Published on 28. March 2003
Book
Paperback/Softback
544 pages
978-0-486-65943-5 (ISBN)
Description
"The best book available for non-mathematicians." - Contemporary Psychology. Superb nontechnical introduction to game theory and related disciplines, primarily as applied to the social sciences. Clear, comprehensive coverage of utility theory, 2-person zero-sum games, 2-person non-zero-sum games, n-person games, individual and group decision-making, much more. Appendixes. Bibliography. Graphs and figures.
More details
Language
English
Place of publication
United States
Dimensions
Height: 215 mm
Width: 137 mm
Thickness: 26 mm
Weight
648 gr
ISBN-13
978-0-486-65943-5 (9780486659435)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Content
1. General Introduction to the Theory of Games
2. Utility Theory
3. Extensive and Normal Forms
4. Two-Person Zero-Sum Games
5. Two-Person Non-Zero-Sum Non-Cooperative Games
6. Two-Person Cooperative Games
7. Theories of n-Person Games in Normal Form
8. Characteristic Functions
9. Solutions
10. psi-Stability
11. Reasonable Outcomes and Value
12. Applications of n-Person Theory
13. Individual Decision Making under Uncertainty
14. Group Decision Making
Appendices
1. A Probabilistic Theory of Utility
2. The Minimax Theorem
3. First Geometrical Interpretation of a Two-Person Zero-Sum Game
4. Second Geometrical Interpretation of a Two-Person Zero-Sum Game
5. Linear Programing and Two-Person Zero-Sum Games
6. Solving Two-Person Zero-Sum Games
7. Games with Infinite Pure Strategy Sets
8. Sequential Compounding of Two-Person Games
Bibliography
Index
2. Utility Theory
3. Extensive and Normal Forms
4. Two-Person Zero-Sum Games
5. Two-Person Non-Zero-Sum Non-Cooperative Games
6. Two-Person Cooperative Games
7. Theories of n-Person Games in Normal Form
8. Characteristic Functions
9. Solutions
10. psi-Stability
11. Reasonable Outcomes and Value
12. Applications of n-Person Theory
13. Individual Decision Making under Uncertainty
14. Group Decision Making
Appendices
1. A Probabilistic Theory of Utility
2. The Minimax Theorem
3. First Geometrical Interpretation of a Two-Person Zero-Sum Game
4. Second Geometrical Interpretation of a Two-Person Zero-Sum Game
5. Linear Programing and Two-Person Zero-Sum Games
6. Solving Two-Person Zero-Sum Games
7. Games with Infinite Pure Strategy Sets
8. Sequential Compounding of Two-Person Games
Bibliography
Index